[Saga] Star Wars: Rebels with Style OOC

Give me a bit, but sometime between now and when we get combat rolls going I'll post an abbrieviated version of the Lambda's stats over in the character thread. Thanks to the board change, old links don't work without adding '/forum/' in between the .org and showthread, so any of my old links to that page won't work anymore.

On the other hand, I fixed my sig with the correct links to get to the pages quickly enough if that helps. Will let you know when the stats are up, also.
 

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Executor... Should have made it a cliffhanger!
Too bad there wouldn't have been time for anyone to see it before the boards went down. :p

And even then, would have been better if, say, one of the captives you freed shot one of you in the back and dropped you in one shot. Course, I prefer my cliffhangers evil and cruel in addition to worrying.
 

Too bad there wouldn't have been time for anyone to see it before the boards went down. :p

And even then, would have been better if, say, one of the captives you freed shot one of you in the back and dropped you in one shot. Course, I prefer my cliffhangers evil and cruel in addition to worrying.

Great, now I'm going to be looking over my character's shoulder at those prisoners. :p
 


Alrighty, as previously mentioned, stats for the Vortex are up in the character threat now.

Its sparse, and should just be the necessary stuff. If I missed something important you guys need, let me know. Otherwise, only thing worth mentioning is the stats are minus Pilot skill, so its really just the base for everything before whoever is piloting adds their stuff in.
 

The star destroyer will get where its going at the same time, regardless of its speed. Just because we are going faster doesn't mean it will arrive in our flight path sooner

Eh. Given almost-realistic physics, that might actually be possible (3d movement, different accelleration rates against a few major gravity sources) depending on exactly where we are. Moving on a battle grid, though, you're right :).
 

If you guys REALLY want me to make a quick battle grid, I can, but my avoidance of it is mainly due to the large gaps involved, even with the adjustments for starship scale. That's why I went with the currently most-important comparison in the linear map of where the TIEs are in relation to the shuttle.

Also, for this round, the only weapons that can currently fire against the TIEs are Laser Cannons, which are at their very max range of 10 squares...and, for this shuttle, only available to the pilot. All the other weapons are Blaster Cannons, which have a max range of 8 squares...so, sadly, Deurr, Viria, and anyone else in a gunner's spot can't yet fire.
 


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