[Saga] Star Wars: Rebels with Style OOC

Ankh-Morpork Guard said:
On a similar note, a question for you guys. We're basically in the home stretch for this intro stuff and I wanted to get some thoughts or suggestions on how I'm doing things or even what you guys would like to see.
I'm actually quite surpriced how well you manage things considering we're playing with so large group. I'll give this question of yours some thought and get back on it later. So far I'm enjoying this.
 

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drothgery said:
There's no facing in Saga starship combat. A square at starship scale is much larger than a ship, and ships are considered to be manueverable enough to bring their guns to bear against any target in a round.

I moved my suggested spot for Lia to pilot because it looks like a Lambda shuttle's copilot-operated weapons are better than the pilot-operated weapons, and Viria's a better shot with vehicle weapons.

Another Saga oversimplification! Yay!

Edit: And I'm quite enjoying this game.
 


Ankh-Morpork Guard said:
On a similar note, a question for you guys. We're basically in the home stretch for this intro stuff and I wanted to get some thoughts or suggestions on how I'm doing things or even what you guys would like to see.

I've always liked your Star Wars games when I've been in them, even if they've ended too soon :). This one's started off well.

I think I am going to send Istara down the Officer path I sort of sketched out in a possible 'future history' here and mechanically in the 'advancement' section of her character sheet.
 

drothgery said:
YMMV. I think it's better than 2D facing in 3D combat, or trying to figure out 3D facing. Is AMG supposed to come up with a battlecube to map maneuvers on?

The first option is definately better than the latter. I've seen that implemented on in a PBP game on the Wizards.com boards and it looked confusing. Pythagoreum (SP) theorum having to be used in space combat... *shudders*
 

possum said:
The first option is definately better than the latter. I've seen that implemented on in a PBP game on the Wizards.com boards and it looked confusing. Pythagoreum (SP) theorum having to be used in space combat... *shudders*
Its especially painful for those of us in the world that find math to be the language of pure evil. ;)

Honestly, when it came to the Revised rules, I always ended up simplifying it to run starship combat like character combat anyway. It took some interesting tweaks and omissions to do, but made things so much more sane. If there's one thing I can say I definitely DO like about Saga over the Revised rules, its the starship rules as written.

Also helpful is a great deal of starships actually have rear facing or turret style weapons to allow for less "well, you loop around and shoot twice then go back the direction you were going" every single time.

Glad you guys are liking things. The only real problem I've seen isn't anything that can be controlled, and that's the division in group ending up with most of the players in one group having to leave the game. Hopefully, at this point, we've cemented a stable group so that any other splitting up doesn't become difficult in that way.
 

Ankh-Morpork Guard said:
Its especially painful for those of us in the world that find math to be the language of pure evil. ;)

Way back in my undergrad days (okay, so if I were one to show up at reunions, my 10-year from WPI would be coming up Real Soon Now), math was always one of my best subjects. I didn't run into anything that was actually difficult until differential equations, and I still blame the professor (who had trouble speaking clearly in English) for that one...

Of course, I've never had to use anything beyond simple algebra, trig, and boolean logic in a decade of programming for a living. :)
 


If it's a cliff hangar, you should post it. Those of us with subscriptions to the game thread would get it in all it's evil glory.
 


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