darkrose50 said:
Here is the first definition for supply and demand I found on Google, and it seems just fine.
The definition of "supply and demand" is neither the definition for supply nor the definition for demand.
The cost of an item is made up of supply and demand. The exception to the rule would be what I term the “marble jewel incrusted toilet” effect. Some items cost more to make than they have a demand for.
Everything, it would seem, has the “marble jewel incrusted toilet” effect in D&D. It should be the exception to the rule, rather than the rule.
And this is stupid.
Transactions costs. Do you understand them? "the Marble encrusted toilet" is not an aberration of supply and demand, but a factor of it. It has a low supply because its expensive to create. This low supply means that no one will be willing to sell one unless they get a lot of money for it.
Do enlighten me. The demand part of the demand for X comes from people who demand said item? Wow.
Good. Now figure out what demand is. You stated that "people who have money will demand expensive stuff" and it is not true. Stuff is expensive because either supply is low or demand is high. In the case of magic items its because supply is low and transaction costs high.
Give me an example where you can not buy item X for 20% of its value, must pay 100% of the value for item X, and can not sell item X for anything but 20% of its value.
A Pawn Shop. The only place to go when you want to sell anything fast.
A video game store. Used games are often way way way worse than 20%.
Ever sold a car to a used car salesman? Every seen how they get those cars?
I think it is preposterous to conclude that adventures are economic imbeciles unable to sell an item for anything other than 20% of the cost required to make it.
I think it is preposterous to conclude that only adventures would want magical items.
I think it is preposterous to conclude that adventures don’t know other adventures, or how to locate them.
I think it is preposterous to conclude that adventures cant hire an agent, got to an auction house, or use there intellect to find a buyer.
1. There is no presumption of this. There is only the presumption of the presumption because the person making the presumption hasn't a clue what he is talking about.
2. It is. That is why its not assumed. It is simply assumed that the amount of people who want these magic items is very low compared to the amount of cost it takes to produce them.
3. Really? And how do you know other heroic individuals. Isn't that up to your DM?
4. They can, its a skill challenge. And it takes time, you don't just look up a table and get it over with. Which you cannot accept.
The first definition for feudalism I googled says
That you do not know the difference between politics and economics. Political systems are systems by which public decisions are made. Economics is a study of how people make decisions.
Selling an item may take time. But it is an option to take that time. I would think a roll every time period would be fair. Modified by the seller in question, his skill, and feats.
I still do not think that selling magical armor, weaponry, or health fortifying items would be hard in a feudalistic economy.
So what you are saying is that you want it to be a skill challenge and you want to role play it?
The sell everything for 20% of its crafting cost is a silly rule that ruins things for folks who care about crafting or economics. And it’s dumb.
No, it ruins it for people who want to break the game to get stuff they would otherwise have by playing the system. But they ruin it for everyone else so frankly i don't care if they get their fun spoiled.
If you care about playing the game to be a crafter or to be a merchant then expect to role play being a crafter and merchant. Its a role playing game that is what you do. Just as you do not start a combat then look up on a table for who has the best combination to win and then skip right to the end (you meet some goblins, lose 2 healing surges, and one encounter power, but you defeat them and gain 100 gold and a +1 dagger) you do not gloss over someone wanting to be a merchant or crafter. If you want to gloss over it then you get your money fast and you get 20% of the market price.
It keeps you from ruining the game.