Sneak Attack Damage and Multiple Attacks In a Round


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I'm not kryenolds, but...

Dr_Rictus said:


Aside from attacks of opportunity and extra partial actions (e.g. from haste), do you know of any exceptions?

Pounce ability of cats and some prestige classes.
 

In a surprise round you get only partial actions (read the PHB for more details and what are partial actions, basically a partial action is a standard action - a moveaction), if magiy is ivolved such as haste u get one partialaction more, right as mentioned above the pounce ability is an exception to this rule.
But in gerneral terms you get your sneak damage on each and every attack that qualifies for a sneak attack (PHB and S&S).
Your DM is going wrong if he assumes that his position is right and if it is his houserule, it's a bad one. He should abandon that houserule since it nearly negates the rogues offense powers.
 

Hydra.

I really want to throw a Hydra with some Wizard levels and a bunch of Multi-Head Casting feats at a party... sure, their intelligenec is 2, but there must be a mutant with superbrains out there somewhere, right? :)

Multiple Head Casting [General]
You take advantage of an extra head to cast spells.

Prerequisites: Naturally possess two or more independently intelligent heads*.

Benefit: If you have a hand free for casting, one of your heads can use a free partial action each round to cast a spell requiring verbal, somatic and material components while your other head takes normal actions, including melee or spellcasting, during the same round. Spells without somatic and material components may be cast as a free partial action even if you have no free hands. Spells that take longer than 1 action to cast cannot be cast while the other head is engaged in melee or spellcasting.

Normal: Without this feat, you can never use an extra head to cast a spell while another head engages in combat or spellcasting.

Special: You can gain this feat multiple times. Each time you take the feat, it applies to another head (if any), allowing it to take a free partial action to cast a spell.

*Note: You can’t gain this feat if you do not naturally possess two or more independently intelligent heads. Thus, one-headed spellcasters can not gain this feat by resorting to polymorph self or similar magic. Shapechange or other appropriate 9th-level magic does allow a spellcaster to gain this feat.

-Hyp.
 


yes he was technically wrong.

Though how bad or good of a decision it is depends highly on the campaign.(I prefer buffing to nerfing though) Anyway in a high combat game yeah I'd say it's important for the rogue to have this ability. In a game with less combat and more skill use then things like the fighters lack of non-com abilities becomes much clearer. And then the fighter looks really bad in comparison, because he can't hang with the party outside of a fight, while in a fight his supposed specialty the entire party can hang with him, and only be slightly worse.

My solution was to beef up the fighters and others(not the pure spellcasters or the rogues) skills so they could hang and yet be worse than the rogue outside of a fight.
 

Yeah, a rogue with multiple attacks a round is, in fact, very nasty in a combat scenario of his liking. Put him/her in a scenario that is not conducive with the rogue's abilities, and what do you get? One dead rogue!
 
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Shard, I do have one question for you. If the focus of the game isn't combat, or if its only a small percentage of the game, then why is someone playing a fighter in the first place?

I'm not trying to be confrontational, its just that it doesn't make sense to play a fighter in such a game at all, so why do it? I mean, if the game is more about brains and less about brawn, then obviously, you shouldn't build an all-out brawn character to begin with. Anyway, them's my thoughts.
 

HUH?

This came up a while ago, when I brought up a combo using flame bolt (relics and rituals) which is basically like magic missle, except that it requires ranged touch attacks (meaning it can deal sneak attack, as it says in tome and blood), deals fire damage, and there's no limit to the amount of missles. So I had said if I had a surprise round, and used use magic device to activate a wand of it, shouldn't I get the 4-8 sneak attacks (depending on the level) from it?

And everyone said no, is this because it was all one attack.

Can someone clarify?
 

Corlon said:
HUH?

This came up a while ago, when I brought up a combo using flame bolt (relics and rituals) which is basically like magic missle, except that it requires ranged touch attacks (meaning it can deal sneak attack, as it says in tome and blood), deals fire damage, and there's no limit to the amount of missles. So I had said if I had a surprise round, and used use magic device to activate a wand of it, shouldn't I get the 4-8 sneak attacks (depending on the level) from it?

And everyone said no, is this because it was all one attack.

Can someone clarify?

Because they are different. Yours is a spell. Sneak attack only applies once for a spell no matter how many different things it firers. That is covered in T&B.

Here we are talking about physical attacks. Each one is seperate, like cast ing two or more spells in round would allow each to get a sneak attack.
 

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