Sneak Attack Damage and Multiple Attacks In a Round

And everyone said no, is this because it was all one attack.

That's right.

Shuriken and Manyshot are other examples of things that are considered one attack, despite the potential for multiple hits. Even if you hit with three shuriken, you only get SA damage on one of them.

This is different to throwing three daggers, which is considered three separate attacks, each of which is eligible for SA damage.

-Hyp.
 

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Crothian said:


Because they are different. Yours is a spell. Sneak attack only applies once for a spell no matter how many different things it firers. That is covered in T&B.

Here we are talking about physical attacks. Each one is seperate, like cast ing two or more spells in round would allow each to get a sneak attack.

I guess that I had missed this little bit of information.

Thanks Crothian!
 



kreynolds said:
Shard, I do have one question for you. If the focus of the game isn't combat, or if its only a small percentage of the game, then why is someone playing a fighter in the first place?

I'm not trying to be confrontational, its just that it doesn't make sense to play a fighter in such a game at all, so why do it? I mean, if the game is more about brains and less about brawn, then obviously, you shouldn't build an all-out brawn character to begin with. Anyway, them's my thoughts.

Combat is less of a focus than it is in a dungeon crawl.(and many more fights are avoidable than in a dungeon crawl) And unfortuantely a dungeon crawl is what I see the classes balanced for. You need the room after room encounters to make the spellcasters depleate their resourses, you need the fight after fight to emphasize the small edge fighters have in combat. Anytime you expand the game past the dungeon the fighter looks like crap.

And besides instead of basically removing classes from the game because I dared to add something other than combat to a game, I'd much rather modify the classes so people can play what they want, witout feeling like an idiot. This is especially important since I never like to run combat heavy campaigns.
 

Shard O'Glase said:
Combat is less of a focus than it is in a dungeon crawl.(and many more fights are avoidable than in a dungeon crawl) And unfortuantely a dungeon crawl is what I see the classes balanced for. You need the room after room encounters to make the spellcasters depleate their resourses, you need the fight after fight to emphasize the small edge fighters have in combat. Anytime you expand the game past the dungeon the fighter looks like crap.

I really don't think that the character classes were designed around dungeon crawl. I, personally, think that the character classes were designed to respresent the basic different type of heroes/heroins that are in most fantasy stories. That, in my opinion, is what the character classes were designed for, and what they were designed to represent. I will agree with you on one thing, and that one thing is; Combat is less focused when an adventure is not centered around crawling through a dingy dungeon fighting different things from room to room. But, since the DnD fantasy setting is connected to a very dangerous, mostly uncharted, land with many perilous adventures awaiting the brave combat is, in fact, imperative. Sorry, to say it, but it is true.


And besides instead of basically removing classes from the game because I dared to add something other than combat to a game, I'd much rather modify the classes so people can play what they want, witout feeling like an idiot. This is especially important since I never like to run combat heavy campaigns.

That is perfectly within your right to not run a combat heavy campaign, and it is your right to alter the classes as you see fit. Heck, you are the DM, and it is your world that the characters are helping biuld. Do with it as you will!

I will add this, though; I would like to think instead of tweaking the classes, to satisfy your need to alter the classes, you could always make your campaign a little bit more skill dependent. I have a DM that just loves the idea of making the players use their skills to the advantage of the character. In all honesty I was really uncertain of how to take using my skills that much, but as time went on I really began to understand what my character was capable of. Also, you really get a feel for what your character is like outside of combat when you use skills that have no bearing on combat.

Have fun, and a nice day!
 

dkilgo, you and Shard are talking about two different things. You're talking about what the classes were conceived as and he's talking about what they were balanced for. So nothing you're saying really contradicts his point.
 


dkilgo said:


II will add this, though; I would like to think instead of tweaking the classes, to satisfy your need to alter the classes, you could always make your campaign a little bit more skill dependent. I have a DM that just loves the idea of making the players use their skills to the advantage of the character. In all honesty I was really uncertain of how to take using my skills that much, but as time went on I really began to understand what my character was capable of. Also, you really get a feel for what your character is like outside of combat when you use skills that have no bearing on combat.

Have fun, and a nice day!

I focus on skills alot which is where my problem with the fighter lies. I suppose I could throw in a lot of encoutners where the skill ride comes in handy, but as a general rule with the small skill selection and skill points a fighter has, when a campaign depends a lot on skills the fighter looks really bad in my experience.
 

Shard O'Glase said:
I focus on skills alot which is where my problem with the fighter lies.

I focus a lot on skills as well, which is why you only see multiclass fighters in my games. Fighters are great for a game that is focused on dungeon crawl, or a game that is split down the middle for skill use and combat. Fighters aren't that resourceful with much of anything except a weapon, and IMO, that's just how it should be. If you want to be a smarter fighter, grab a few levels of rogue, or any other class that focuses on skills.

Honestly, I don't see this as a problem with the fighter. It's just all about the style of game and what does or does not fit well.
 

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