Sneak Attack + Wand of Scorching Ray vs. Cold Subtype?

ForceUser

Explorer
I'm sure this has been brought up before, but here goes (I really need to buy a community supporter account at some point so I can use the search function).

When sneak attacking with a wand of scorching ray, is the sneak attack damage considered fire damage? If so, do cold creatures take +50% from the sneak attack damage, as they would from the wand's normal damage?
 

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Yes, it is Fire damage.

A sneak attack with a spell does damage of the same type as the spell. The only exceptions are ability damage and energy drain, on which sneak attacks do negative energy damage.
 

Patryn of Elvenshae said:
Yes, it is Fire damage.

A sneak attack with a spell does damage of the same type as the spell. The only exceptions are ability damage and energy drain, on which sneak attacks do negative energy damage.
But would the Rogue spellcaster gain even more temp hps from SAing with vamp. touch? ;)


Mike
 


darthkilmor said:
Now, what about maximized? would that apply to the rogue's SA dmg ?
No, because it's sneak attack damage and not spell damage even if the type of energy is the same.
 

FEADIN said:
No, because it's sneak attack damage and not spell damage even if the type of energy is the same.
Plus, you can't make a wand of maximized scorching ray. A maxed scorching ray is a 5th level spell, which is beyond the cap of 4th level on wands.
 


darthkilmor said:
But isn't it the spell doing the damage ?
Yeah... but then you are tacking on extra damage from the SA.



RotG: All about Sneak Attacks said:
Spells as Sneak Attacks

Any spell that requires an attack roll and deals damage can be used in a sneak attack. In this case "damage" is normal damage, nonlethal damage, ability damage, or energy drain. You can sneak attack with a Melf's acid arrow spell, but not with a magic missile spell.

Ranged spells are effective as sneak attacks only at ranges of 30 feet or less (just like any other ranged sneak attack).

A successful sneak attack with a weaponlike spell inflicts extra damage according to the attacker's sneak attack ability, and the extra damage dealt is the same type as the spell deals. For example, a 10th-level rogue who makes a successful sneak attack with a Melf's acid arrow spell inflicts 2d4 points of acid damage, plus an extra 5d6 points of acid damage from the sneak attack (note that continuing damage from this spell is not part of the sneak attack). Spells that inflict energy drains or ability damage deal extra negative energy damage in a sneak attack, not extra negative levels or ability damage. For example, a 10th-level rogue who makes a successful sneak attack with an enervation spell deals 1d4 negative levels plus an extra 5d6 points of negative energy damage.

If the sneak attack with a weaponlike spell results in a critical hit, the damage from the spell is doubled but the extra sneak attack damage is not doubled (as with any sneak attack).

With spell effects that allow you to make multiple attack rolls, such as the energy orb spells or the Split Ray feat from Tome and Blood, you must treat the effect like a volley -- only the first attack can be a sneak attack.
 

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