Giltonio_Santos
Hero
OK, so we agree someone would have filled the gap. It does not matter if they were as successful as Paizo was. We're not talking about levels of success, we're talking about whether or not it makes things hard for WOTC.
Then, the level of success does matter. If the company that creates new books for my old system only manages to sell to people who weren't changing anyway, their level of success has no impact on my own efforts. It only matters if they are enough of a competition to affect my own business. Was any of the d20 companies in good shape for that? I don't think so.
Personally, I (and this is just a guess, not an informed opinion) believe that no company was in real good position to take that stand, not even Paizo, and that's probably the reason why they would certainly keep doing Dragon/Dungeon and supporting 4E, If they had the chance to. By removing the main product of their best supporters, and also making it very hard for them to give additional support with their new product (the adventure paths), they basically forced them to become the competition.
In a normal situation, Paizo would have the much needed standards to challenge WotC's D&D, but they wouldn't be willing to do so. WotC forced them into a position where they had no choice. Now, look at the other top dogs of the d20 market of that time, and you'll see that most of them had already sailed in other directions (Mongoose and Green Ronin, for instance, were already having success with non-d20 games).
That is it: WotC, not the OGL, created the ideal situation for its own later failings. They laid off the top talents that went on to create products that were better than what they could create themselves. They forced their best third-party resource to become the competition. They designed a game that was a change of pace instead of an improvement of the games people had been playing for the last 30 years. They released core rules without staples of their own game, so they could sell more core rules in the later years.
And they failed to produce an OGL. We're talking about Pathfinder here, but when we had an OGL the mind of the community was really focused on D&D. Even when they were thinking about superheroes (Mutants and Masterminds), Call of Cthullu or Star Wars, they were thinking about D&D, because they were thinking about the D&D rules, they were talking about things like Wisdom score and Saving Throws, and I know a lot of people who decided to give D&D another try because of that.
Since then, people moved to Cortex, FATE and the Apocalypse Engine. While I like it that way, I also remember the days when we were all thinking of new ways to expand the D&D engine, and those were awesome days as well. I believe WotC benefited from that. If they didn't, it's entirely their fault, because there was a clear opportunity there.
Cheers!