You're adding subclasses on one side but not the other. The warlock should know significantly fewer spells than the sorcerer because they don't have to spread them across multiple spell levels.And they still have fewer spells known (22) than:
Warlocks (~30 min)
I would however say that the absolute number of spells known matters. And that people are now getting too many spells.So... yeah. They are getting more spells... and still they have the least amount of spells of any fullcaster you care to name, and a few half casters too.
I'm telling you that it's stunningly unbalanced compared to all other metamagic. If you think metamagics should all be stronger I don't disagree. But one is out of line with the rest is a bad situation.Great! Seriously, you are telling me it is a problem that the players are in a hostage situation, and the Sorcerer can solve it with a spell and metamagic option. Again, how is this bad?! "Because no spell currently in the game could solve it in this precise set of circumstances where the hostage is 60 ft away and the wizard can't reach them to use the teleport spell in the exact same way"
If sorcerers are intended to have that spike on that spell (and maybe a couple of others) that should be a class feature. As it is it's a research test.Yeah. They can't. This is something SORCERERS can do. Something UNIQUE to them and their metamagic. That sounds like something to celebrate, not nerf it because a 13th level sorcerer who happens to have teleport and happens to have distant spell and happens to find themselves in a hostage situation can actually use their unique abilities to solve a difficult problem.