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Spheres of Influence: Rhiannon in jepardy OOC

Zachian

I know that for myself I don't want to over step my bounds. I like coming up with stuff but am not sure if that was what you or others had in mind. Other times I am waiting for people to respond to what I have posted because it needs to be a group decision and it is hard to elaborate on anything when you just want everyone elses opinion.

The other thing is that I am not sure where the story is going. I don't want to add to much and have this go somewhere you didn't want it to go.
 

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If you like the 'plot' to move faster, just say so, out of character.

Options for the game.
1) play and explore every detail of discussion (no DM assistance)
2) play most of the details
3) Mixture of explore and getting led through a plot.
4) Mostly led through a plot, but plaryers can throw in details and plot twists.
5) get led by the nose in a book like plot where you add the details (all DM)

I think level 2 is what we usually do at the table. Good for face to face contact, but plays long by post.

The section about "getting together," where each of you came to Antioch, played longer than I expected, but everyone kept improvising, so I did too. Part of this was getting used to Play by Post, and part was getting a feel for your characters. This section was probably at level 4 speed.

The section in "the Mitre Inn" seemed forced - in that I directed and led you all too much at a level 4. My only goals were to give introductions, give a goal of find the staff, give a little history on the Staff, and send you to Malta. I hoped we would have more character interaction with the introductions.

In the section we are in now, "travel to Malta," I am trying to get a feel for how much the group wants to have detail. I could have a caravan waiting, or go to the dock and I'll give you a boat. In the equivilent February time-frame, both would realistically be rare. You could just walk. In our other game, that happened a lot and it really did not matter to us what happened on the road.

Right now, I am at about a "level 2" and the pace seems slow to me. I am throwing out what you see, and you add to it and I play along.
"I know that for myself I don't want to over step my bounds. I like coming up with stuff but am not sure if that was what you or others had in mind."
A solution to this situation. I can tell you the goal, we all play how to do it.
For instance it should seem obvious the next step is to get to Malta. You can add anything to the details of the situation.
The only problem I have had is, I am giving options that could pan out, and sometimes y'all close them a bit soon. The pale man might have had a caravan ready to go. Still might, if you had not closed the option so quickly. Oh wait, that gives me an idea... (OFF TO THE GAME THREAD...)
 

See, I can still come up with stuff despite what you do - so keep on improvising.
Also, this should get the plot moving again, if you so choose to accept of course.
But,
You could still wait till dinnertime...
You could drug Wrinkle and put him on a boat...
You could head to the road right now and walk there....
You could invent a runaway horse crashing through the square which leads somewhere I don't know or expect...

It is all up to you
 

I am comfortable with the pace and the presentation of this game with the following Caveat.

In my mind this is still preface.
When we get to Malta, we probably need to "gather" what everyone is doing before it is acted out.


Example: You enter a room with an Orc and a pie.

Dan: I eat the pie
Z: I smash the orc in the face
K: I ask the Orc why he is not eating the pie.

All this should be gathered by the DM and the results described.

Dan , as you reach for the pie you get smashed in the head by Z club. The orc says to K the pie is peach, I no like Peach. (or whatever.)


My 2 cp is that the DM is doing an outstaning job especially since none of us have ever tried this b4.

I like the detailed roleplay and character development we are getting, it differentiates it from the PNP game, which is more action & plot with a little roleplay and NO character development (yet?). At the same time, I'm not sure the pace of the PBP game would work well for PNP.

I LOL at the plot acceleration a post ago!
 

My 2 cp

I think the pace is O.K. I will try and add more detail if that is what you are looking for in our posts DH. There are just times when we have set up the scene and it seems there isn't any point to adding more. I like how it is all working out right now. Everyone seems pretty comfortable with everything. I also like the role-play aspect of this. It really forces you to stay in character.
 

Most recent Spoiler

Nice DH. You have no idea how close I was to putting in something about Airith going on a murderous rampage killing everyone in sight. It's nice to know I wasn't the only one thinking of adding something comical.
 



sorry all, Ive been busy at work on a big project.
I'll get some info to you soon. - Quick facts though

* Zane is from a minor family, but still on the rich / West side of town.
* He knows of the staffs (all of them) but has not seen any.
* Being a socialite is not his thing - the parties, dress-up, "coming out" for the girls, social standing stuff... all useless to him
* He does have friends among other families, people who put him up discretely
* As for the letter, he would love it if you would - Airith. He will give you info how to get it to her when DJH has time.
 

PNP Game

A quick update for Z on the PNP game

Last weekend we played the Rhiannon PNP game for the first time since you left.

As you may remember the party is back in time about 3000 years, During this session, they set out from Bastion to the north to recover the gift of the fallen angel. At bastion they met with a leader named Duren Waybright who answered several questions about Barbarian activity and advised them to go north to the Lion & lampost inn. This they did, encountering there a shady Elf named Gelgeled who claimed to have seen the angel fall to earht and offered to take them to Diel Mirakur near where the angel landed.

Upon arrival there they dined with the inner family of the Mirakur tribe including Elbereth. The group learned that the gift was a rock from the heavens and that it was for sale if they wanted it. After unsuccessfully bargaining for the stone, and repeatedly insulting and not bargaining in good faith (elves perspective) they group was poisoned by the Elves, robbed of thier best stuff and cast out into the woods.

Finding an unexpected ally (ok not really unexpected) in Elbereth, who was able to locate the rock within the compound and retrieve some of their stuff, the party is now planning how to 1)enter the compound, 2)get their stuff back, 3)Grab the rock & 4)escape with the loot & thier skins.

D was not there. They had a baby--Adam-- that week.
 

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