KarinsDad said:
Additionally, there are only three Epic Feats which are really difficult to acquire, Dragon Wild Shape Wis 30, Self Concealment Dex 30, and Vorpal Strike Str 25 / Wis 25. However, even these are attainable because you still get a +1 to an Ability score every 4 levels past 20th.
All the rest of the feats (and there about 60) with stat requirements have values of 25 or less. Hence, the "You can only acquire Epic Feats with the items" argument is inaccurate.
Considering that the Epic book also has over 100 DC skill attempts and such, there are a lot of game elements including Epic Spells that cannot realistically be acquired at all, instead of merely difficult.
Those feats that require 25s are often not
reasonably obtainable at what would appear to be their intended level under a point buy system. For the most part, only the feats which focus on the primary stat of a character class that would buy it are normally obtainable.
Let us consider Legendary Tracker, which requires ranks in Knowledge (nature) and Survival requiring level 27. It would seem clear that the intent behind this feat is that it is for rangers. It requires wisdom 25. In order for a 28 point buy ranger to qualify for this feat at level 27, it needs to start with a 14 wisdom and spend either all of its level up increases on wisdom and obtain a +5 inherent bonus, or it has to spend even more points on wisdom to start with, and
still spend most of its level up increases on wisdom. Any system where a ranger, a combat class, is required to spend all or most of its level up increases on wisdom in order to meet the requirements for the epic feat covering its most iconic ability has issues.
Let's look at keen strike. It requires strength and wisdom of 23. I'm going to suggest that 24 is the target level for this one, as it is a prerequisite for vorpal strike, which I would suggest has a target level of 27, since it is the top monk feat available and the hardest-to-obtain feats with skill requirements are all targeted at level 27 (except for several of the item creation feats, which IMO also need a fix for divine casters as far as qualification goes.)
In order to qualify for keen strike at level 24 our 28 point buy monk would have to start with a 15 strength and a 15 wisdom, get an inherent book bonus for both stats, and split his stat gains across strength and wisdom equally, totally ignoring the other important monk stats of dexterity and constitution. If he instead wants to get vorpal strike at 27, when everyone else is getting their cool endgame feats, he has to start with a 17 in strength and wisdom, leaving him a generous 2 points to spend on upping his dexterity and constitution to 9 each.
How about improved arrow of death, which expects arcane archers to get to a 19 wisdom, a stat which they never needed until hitting epic levels? Are they supposed to sink a bunch of resources into it on the off chance that the campaign lasts long enough to hit epic levels?
Zone of animation is entertaining, where the evil cleric has to focus on charisma in order to hit 25 and ignore his primary spellcasting stat.
My favorite example, though, is incite rage. This requires a barbarian to get to a charisma of 25. I'll spare you all the details of the world's wussiest barbarian, who had to spend all of his level up increases on boosting his charisma...
The simplest "fix" for these issues is allowing essentially permanent item bonuses to meet requirements - of course, my contention is that this is RAW, not a fix.