Nope. None of the spells I mentioned do ability damage.Twowolves said:All of your examples are of ability damage, a subtracting from a score, and not the removal of a bonus.

The difference is where the character's stats are "naked". And I just don't think a character's permenant abilities should be based on something so external to the character as a magic item or a spell effect.
I was responding to your statement that using a stat-boosting item somehow makes a PC significantly more vulnerable to temporarily losing access to a feat. I believe I have shown that it does not.
If the stat is reduced temporarily by something external to the character, they lose access to the feat. It doesn't matter if it's ability damage or a temporary penalty, or what the "naked" stat was. Only if the stat is currently below what is required for the feat.
You won't let a PC use magic to qualify for a feat, but you seem to have no problem with a temporary spell making them unable to meet the prerequisite for a feat with their "naked" score. Why the double standard? It just doesn't seem very consistent.
And as for "permanent abilities", PC's can get all sorts of permanent abilities based on magic items as they gain levels. Bonuses to saves, AC, attack, damage, caster level, the ability to fly, regenerate, etc. And all of these can go away in an anti-magic field. It's just part of the game.
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