Stat requirements

Hyp said:
... how can the character elect to use his ability? He has no knowledge of what number is showing on the die.
You may not know success or failure, but you can certainly judge whether you did well or not, giving your own knowledge of your capabilities. Translated: if you roll a 1, you know did badly and can choose (in game, in character) to try again. The ability specifically allows you the use of this metagame data.

Storm Raven said:
The UMD description cannot override the description of how scrolls are used, no matter how much you want it to. You want to know how scrolls are used, this is detailed in the DMG, on pages 237-238. Anything else is superfluous.
As much as you want it to be superfluous, it's not. If you want to know how UMD works, you look in UMD. When you use UMD for a scroll, you look in both UMD and the sections on scrolls. You have an inherently flawed approach to understanding the D&D/d20 rules.

Storm Raven said:
No, it is part of an action. Try to move silently without moving.
Of course it's part of an action. That was obvious to everyone from the fact that I called it a non-action. Your disagreement that Move Silently is a non-action is completely without merit.

Storm Raven said:
No, a character levels. Only the character levels. The player may direct the process, but that is true for just about everything else that a character does. As I said before, it is an in-game event, but not an action.
Once again, that's not provable. You may play it that way, but that's not a rule in the game. Do you have anything to prove this statement? Can you provide the definition of an "in-game event"?

Storm Raven, do you have anything useful to contribute to this (or any) thread? It seems like your entire purpose in this forum is to start a fight.
 

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Hypersmurf said:
Given that:

a/ the decision on whether or not to reroll is made before the result of the roll is known, and
b/ characters cannot see die rolls, only the results of die rolls...

... how can the character elect to use his ability? He has no knowledge of what number is showing on the die.

He doesn't elect to be lucky, he just is. ;)

This is obviously a player metagaming decision, not a character decision.
 

Infiniti2000 said:
You may not know success or failure, but you can certainly judge whether you did well or not, giving your own knowledge of your capabilities. Translated: if you roll a 1, you know did badly and can choose (in game, in character) to try again. The ability specifically allows you the use of this metagame data.

No, you do not get to in game or in character choose to do it again. The player decides and the "in character reality" changes from a crappy result to whatever new happens.

The character has no clue that this is going on in the background and makes no decisions on it, the character just knows that he's a little luckier than those around him because of his deity.


When it comes to "changing reality" feats and abilities, the reality for the character is that something happened. The reality for the player is that something bad happened and he used his character's ability to change that. For example, action points or fate points. The character does not know he has these. The player does.
 

KarinsDad said:
No, you do not get to in game or in character choose to do it again. The player decides and the "in character reality" changes from a crappy result to whatever new happens.
Obviously, I agree the player decides, but the luck domain ability is given explicitly to the character and it's explicitly a character's decision to reroll. For reference,
SRD said:
You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the game master declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.
It's obvious that the 'You' referred to in this text is the character, not the player. If it were the player, then there's a lotta love that is not getting passed around, IYKWIMAITYD (this acronym is for reveal). ;)

So, when it says the "ability allows you to reroll" the 'you' is the same 'you' that gained the power in the first sentence.
 

Infiniti2000 said:
So, when it says the "ability allows you to reroll" the 'you' is the same 'you' that gained the power in the first sentence.

Characters do not roll dice (shy of gambling and such), players do. The second "you" is the player (which often tends to be synonymous with the character).


""You (character) gain the power of good fortune, which is usable once per day. This extraordinary ability allows you (player) to reroll one roll that you (player) have just made before the game master declares whether the roll results in success or failure. You (player and character) must take the result of the reroll, even if it’s worse than the original roll."
 

KarinsDad said:
""You (character) gain the power of good fortune, which is usable once per day. This extraordinary ability allows you (player) to reroll one roll that you (player) have just made before the game master declares whether the roll results in success or failure. You (player and character) must take the result of the reroll, even if it’s worse than the original roll."
Hey! You can't change context around like that! That's cheating. ;)
 


Infiniti2000 said:
You may not know success or failure, but you can certainly judge whether you did well or not, giving your own knowledge of your capabilities. Translated: if you roll a 1, you know did badly and can choose (in game, in character) to try again. The ability specifically allows you the use of this metagame data.

So given that when a character gains enough XP to advance a level, he can instead use that XP for item creation, doesn't that mean the metagame data "You can elect to advance a level now or not" is available to the character?

-Hyp.
 

Leveling up is an event that happens to a character. It is the point at which his experiences for x amount of time where he gained y amount of xp come to fruition. Leveling up isn't when he learns how to use the skill points he spends, the feats he picks, or the class abilities he gains. That happened over the course of the time he spent gaining the XP for the current level. The actual leveling up is an artificial mechanism where the benefits are applied.

I would not allow items to allow you to qualify for a feat or prestige class.

The reason is this: As I understand it, Bull's Strength and Gauntlets of Ogre Power do not stack. Not just because they are both enhancement bonuses but also because they are the same spell. I don't think a spell, regardless of duration can or should allow to meet prerequisites. Alternate reason: because I'm the DM ;)

Seriously though .. you guys can talk alot ... no wonder you have so many posts. :lol:
 

Infiniti2000 said:
As much as you want it to be superfluous, it's not. If you want to know how UMD works, you look in UMD. When you use UMD for a scroll, you look in both UMD and the sections on scrolls. You have an inherently flawed approach to understanding the D&D/d20 rules.

It is completely superfluous as to how scrolls work. The information on how scrolls work is in the DMG, detailed quite completely there. To the extent that the UMD description says anything different, it is wrong, since it is not the description of how scrolls (or spell completion items) are used.

Of course it's part of an action. That was obvious to everyone from the fact that I called it a non-action. Your disagreement that Move Silently is a non-action is completely without merit.


Being part of an action, it cannot be a non-action. It is part of the underlying action, and hence, an action.

Once again, that's not provable. You may play it that way, but that's not a rule in the game. Do you have anything to prove this statement? Can you provide the definition of an "in-game event"?


Does it have in-game consequences? Yes. Does it have any out of game consequences? No. Is there a point in "in-game" time before it takes place? Yes. Is there a point in "in-game" time after it takes place? Yes. Therefore, it must happen at some point in time in-game. Otherwise the character's abilities would not change, since it would not occur in-game. It is not, however, an action - it takes no amount of in-game time for it to happen. Thus, it is not an action, but rather an event.

Storm Raven, do you have anything useful to contribute to this (or any) thread? It seems like your entire purpose in this forum is to start a fight.


Disagreeing with you is not "starting a fight". Pointing out that your arguments have holes that one could drive an elephant through is merely part of arguing a point. In this case, the point is that your analogies don't actually lead to the conclusions you want to draw from them, since the analogies are unsupportable.
 

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