stonegod's Expedition to Castle Ravenloft: Ch. II [OOC]

Reincarnation said:
Material Component

Rare oils and unguents worth a total of least 1,000 gp, spread over the remains.
But yeah. I think that it's a worthy investment in any case, either of party funds or whatever is Janis's share of the loot since she hasn't really had any items that "jump out at me" as useful to Ratcatchers. In any case, Janis is going to need one to use before we finish the adventure, barring we find a convenient reason to murder Mateusz.
 

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Well we're stuck between a rock and a hard place with regards to in-game playing versus metagame knowledge. On the one hand... from an in-game perspective, the group should basically just leave because this is someone's home and they told us to get out. For our paladins especially, trying to justify why we'd wander through the castle when we've been told not to is a big dodgy.

But at the same time... the game doesn't continue until we find the tome, plus do everything that needs to occur at the chapel. So while going back to town is the "normal" and "right" thing to do... it basically stops the game's progress.

We either need to metagame and say "well, we need the book and the chapel so let's just blow off what Sergei said and start wandering through the castle to do what we need done"... or we go back to the village and try and concoct some reason to justify invading the castle. Which seems a bit of a waste of time, but would be the only thing that would make in-game sense why we'd tresspass on someone's property.

While us players know the endgame of the campaign is back at the castle... our characters really don't. So all they have is that the castle seems evil, and they have no way of knowing or finding out if the owner is who he says he is. The only reason I put forth the idea of Jarrith trying to sneak through the castle to the library is because that character can justify doing it, plus by sneaking through he has less of a chance of setting off a giant war inside the castle if it's infested with all kinds of nasties.
 
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- I understand the LG's concern. The issue then becomes what is more important: The L (he said to go) or the G (something's obviously wrong here...).
- And in some sense, Marot is right: If Sergei wanted you out, you'd think he'd escort you out. It seems its more of "I warned you. If you continue on, you'll suffer the consequences, but I'm not getting involved" than "Get out."
- You don't have enough information now. That's one of the tensions of this game. There are places in and outside of the castle to try to get info (e.g., a certain seer is expecting you back for "the last question", whatever that is; the Tome is prolly another one).
 

The darkness and the lord's attitude both combine to disquiet Ashlyn about the lord's motives and character.

Furthermore in a castle, certain parts of a castle are typically 'public areas', and a castle chapel would be one of those areas. Thus the question of trespass is a little gray and given Ashlyn's current doubts and suspicions about the 'lord of the castle' ...

If only we could find evidence of undead in the castle, then Ashlyn at least would feel fully justified in intruding ... currently it's somewhat borderline ...
 

Did being told no ever deter Fred, Wilma, Daphne, Shaggy and Scooby?

I don't think so.

Marot will give each paladin/LG type a Scooby Snack if we start poking our noses around looking for the villian to unmask.
 

stonegod said:
pathfinderq1 Just because one doesn't have to eat, doesn't mean they won't, especially to be polite. FYI.

Tessa has no particular interest in being polite towards their "host"- she isn't terribly well-versed in etiquette, and something about this place (and anyone who would live there) has her cleric-sense tingling. Besides, she already has to walk on eggshells around Janis and Mateusz...

Now let's go do some trespassing!
 

stonegod said:
The gloom is impenetrable to normal sight, but Ashlyn's trained Lightbringer senses do not detect anything nearby. The Lord is long gone from sight.

I assume she looked after Sergei vanished down the hall, not while?
Yeah ... she doesn't have anything that would justify her being (in her opinion) rude to their host by using detect undead on him ..... not yet anyway ;)
 

The Castle does give off a constant level of "evil". Of course, Detect will not allow you to sense through stone (and there's a lot), so it will generally only work well right next to the Chapel, not several rooms down.
 

Would Marot know anything about removing the taint from his soul? i.e. would it be possible for him to conduct some sort of ceremony or purging during the time from now til morning?
 

s@squ@tch said:
Would Marot know anything about removing the taint from his soul? i.e. would it be possible for him to conduct some sort of ceremony or purging during the time from now til morning?
He knows enough that a cleansing ritual of this sort usually involves some sort of quest, but I can remove/reduce the taint from a person. Of course, it can always come back...
 

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