[SWSE] A New Fear (OOC)


log in or register to remove this ad

forgot to add 1/2 my level to defenses.

Fort 21 = 10 + 5 armor + 1 (1/2 lvl) + 1 class + 4 Con Mod
Ref 26 = 10 + 10 armor + (0 lvl bonus?) + 1 class + 4 Dex Mod (Taung's rock)
Will 13 = 10 + 1 (1/2 lvl) + 1 class + 1 Wis Mod

will is definately not my strong point. i must have not been a only child.
 

im thinking about shortening my char's first name to simply Verda.
i noticed alittle confusion last night when addressing me.

perhaps the translation would make more sense. "The Shadow Indomitable"

some of you guys kept calling me "The" all night :-p
 

A few things...

Firstly; I hope everyone had a happy turkey day! I'm still stuffed, I keep refueling on leftovers(I need to keep my bulbous figure intact).

B; I've been thinking, which is usually a bad thing. The biggest modification I've had in mind is inspired by Raven Crowking and his expertly crafted RCFG(link in his sig) called the Drop. Surprise isn't all that scary to me in regular D20, dude wearing full plate and low dex is just as hard to hit as he was when he wasn't expecting to get hit as when he is, and getting stabbed in the back is a minor annoyance. To that end, I think I've come up with something fun. If a creature is caught unawares he takes a minus ten to all defences (including DT). This accounts for being blindsided or shot in the back and attacked while sleeping and all that. If you get surprise that first attack is potentially and generally devastating. Get unexpectedly stabbed from behind and the consequences can be most dire.

Next; The noble is a neat class all about boosting other people, but when they do that, they rarely get to do anything fun for themselves. To spend a standard action to shout a few encouraging words and give other people extra actions seems a tad too harsh to me. I was thinking about changing those abilities to move actions instead of standard actions, to get the feel of a commander that leads a battlefield from the front line.

Fourthlike; This one could potentially break the game, but I like to go big or go home. I dislike once per encounter powers. They just don't feel right to me at all. So I would like to try something that you I hope you enjoy. Whenever an ability says usuable once per encounter, change that to read once per turn. If it says once per turn it can be used once per attack.

5; Prestige Classers, since we are basically playing "gestalt" SWSE in addition to having access to the talents of your respective prestige class you also get the even level ability of the or the normal feat obtained by the normal classes. Also, I have miscounted the feats so you guys get yet another one as your special ability unless you prestiged out. Another thing I should mention is that you can mix and match. Say Naxzilla qualifies for both the elite trooper and martail artist PC's, He can choose a talent from martial artist, the DR from elite trooper, and a feat from leveling up. Or he could choose a talent from elite trooper, the feat for leveling and a soldier feat. Does that make sense?

Last; This would be a favor to me. There isn't any bonus xp in it but I would really dig it if you guys wrote a short version (or long) of whats taken place from the perspective of your character thus far. From the rough landings, to the gang fights, ending with the discovery of the Sith on Terranik. It would help me develop the story a little better, define your destinies and generally give me insight into how your characters see the galaxy.

Oh; Your gear upgrades! You recieve a free selection from the Tech Specialist feat on page 21 of Starships, your armor counts as a vehicle, droid, device, or uh armor. If you can think of a decent reason why I should allow a certain thing not on the list I'm not completely unreasonable,(or sane I'm told) as long as it makes sense. Want your armor to give a plus two con bonus? Sure, it releases drugs that make you tougher, or the like.You can upgrade an already upgraded piece of gear, just not in the same way. No +3 Attack or +7 damage weapons just yet.
You also got paid for your work thus far, 3000 credits apiece that you can spend however you like, including upgrades to existing equipment.

What do you think? Any of those rules sound absurd? Too crazy? Anything you would like to see updated or change? Please keep me apprised.

Good Gaming, Jake
 


ok so +1 feat, a free upgrade (my choice? mwahaha) and 3k credz.

not so sure on the credz since all i did was shoot a few sithies (pronounced sissies with a TH)
 

thanks for bringing my attention to the tech specialist feat, shortly after telling me i have 1 more feat than i thought. :-D

so i took tech specialist as my additional feat.
also the improved speed looked nice for my concept for my armor.
that makes my speed 37.5 now. so how do you move half a square? :-p
 


Quick question, does SR from separate sources stack?
And yeah, those level advancement rules make sense
Hmm, lets Star Trek it and say the "Harmonic Frequency Technobabbles" have to match up and that they would stack. However much I like the idea of shields, I don't think the execution was the best. I read a house rule once in a thread that SR functions like Temp HP and that your recharge action put a fourth back onto your SR. I think thats what I would like to try.

thanks for bringing my attention to the tech specialist feat, shortly after telling me i have 1 more feat than i thought. :-D

so i took tech specialist as my additional feat.
also the improved speed looked nice for my concept for my armor.
that makes my speed 37.5 now. so how do you move half a square? :-p
+2 Squares o' sweet sweet movement.

Is the game at 6:30 tonight, or at 7:00? (CST of course)
7:00, The Snakeeyes has a family thing he needs to take care of and an extra thirty minutes might help him out. Not to mention our friendly neighborhood Yuzzems finals difficulties. I wouldn't mind if you guys started loggin in round 6:45 though just so we can dispense with the pleasantries.
 


Remove ads

Top