So are you for it, or against it?
Because you are either with us or against us?
So are you for it, or against it?
Well, it's not THAT simple. The gnome isn't a controversial race; it was only missing from the PHB because AFAIR the 4E design team hadn't nailed down a unique flavor for the gnome. Let's say that 10% of all players want to play an assassin. The problem is that the other 90% might protest that they don't want an evil assassin in their game. So the compromise is to make an assassin that uses the shadow power source -- not that I'm enthused about that, but at least it shows awareness of a balance between inclusion vs majority opinion. (P.S. The seminar transcript indicates that they want to move away from overtly labelled power sources, so I might actually like the 5E assassin, and who knows, maybe I'd like or tolerate the 5E warlord more than the 4E version).
Why are assassins necessarily evil, though?
Killing a person in D&D is not an evil act, as long as you are not doing it only for personal gain (or pleasure). As long as you assassinate people in the name of the greater good or because your superiors order you to do it, you're perfectly fine.
What I don't get is why assassins should be a separate class. ANYONE can be an assassin, by definition.
Even if we go by the D&D archetype, assassins are just rogues with some minor magical ability (easily simulated through feats or such).
But do 90% of the players really find the assassin or the warlord anathema to their vision of D&D? I highly doubt it.
My guess is, at best/worst, it's closer to 20% or maybe 30%. The point, however is that WotC can't tell that for sure - not without much, much more detailed market research. All they know for sure is that a lot of players really want warlords and it's stupid for those who don't want them to think their preferences override those who do.
However, as you just stipulated, they have no way of knowing "for sure" [if "a lot of players really want warlords"] without "muc, much more detailed market research"...The fact that the name gets thrown around online forums like...like what? hotcakes?...what's more a buzzword than hotcakes? OH! I gottit, WARLOCKS or DRAGONBORN...does not mean "a lot of players really want warlords".
Just sayin'. (I have nothing against Warlords...though, spell-wielding assassins and "heal-yelling inspirational warriors" is another story.)
Because killing people for money is an evil act?
Because killing people for money is an evil act?
Thats actually a rather common quest for adventurers, too.
"Kill the orc warlord leading the invasion", "Kill the dragon in the mountain", "Kill the dark priest of Xlwridyth", ...
Oy. You know what I mean and deliberate "ignorance" does not alter my original point.
The "assassin" given a contract will go kill your mother. And feel nothing about it. That's their job. A "hitman." A "sniper." Whether its for gold or "god" or "country" it's all for some "price."
The "orc warlorrd" is not a "person".
The "dragon" is not a person.
The "dark priest of whozzits" is not a person.
They have, all, already proven themselves to be a threat to all others besides themselves. An "assassin" does not care about such distinctions. If they are getting paid, the evil priest, the shining paladin, the 5 year old girl with her dolly are all fair game...THAT is the archetype of "assassin." Not 'magic-wielding shadow-melding flippy guy".
I don't see why assassin is even a class, and not just a rogue.
Assassins are good at stealth, backstabbing, and avoiding security measures.
Rogues are good at sealth, backstabbing, avoiding security measures, spying, and lying.
An assassin is just a rogue who focuses on certain aspects of the class.