RandomCitizenX
First Post
I know several players in my gaming group who will squee with joy if an alienist summoner concept is supported by whatever is 5e's version of a starpact warlock.
...psst, it was the PH, appendix A.
I know several players in my gaming group who will squee with joy if an alienist summoner concept is supported by whatever is 5e's version of a starpact warlock.
Well, it's not THAT simple. The gnome isn't a controversial race; it was only missing from the PHB because AFAIR the 4E design team hadn't nailed down a unique flavor for the gnome. Let's say that 10% of all players want to play an assassin. The problem is that the other 90% might protest that they don't want an evil assassin in their game. So the compromise is to make an assassin that uses the shadow power source -- not that I'm enthused about that, but at least it shows awareness of a balance between inclusion vs majority opinion. (P.S. The seminar transcript indicates that they want to move away from overtly labelled power sources, so I might actually like the 5E assassin, and who knows, maybe I'd like or tolerate the 5E warlord more than the 4E version).Remember the 10% rule, folks. If 10% of all players think having a gnome in the core is very important to them, then gnomes need to be supported.
Similarly, if 10% of all players want Vancian magic, it needs to be in the rules. And if 10% of all players want to play a warlord at some point, then it needs to be supported.
It's that simple.
I know several players in my gaming group who will squee with joy if an alienist summoner concept is supported by whatever is 5e's version of a starpact warlock.
As portrayed in movies, I agree assassins are not necessarily Evil, but AFAIR assassin= evil was always a contention in older editions.Why are assassins necessarily evil, though?
I'm with you on that.What I don't get is why assassins should be a separate class. ANYONE can be an assassin, by definition. Even if we go by the D&D archetype, assassins are just rogues with some minor magical ability (easily simulated through feats or such).
For those who think that is simply Too Many Classes:
3e had 11 classes in the PHB. Do you feel that was too many?