Micah, I know you are a big lore fan. However, I was wondering how you handle all the changes and unreliable narrators and such? Much of the lore in D&D history is not treated as "fact," bust as a perspective or story. Pretty much all of the 4e lore was presented this way and that edition was not the first to do it. There doesn't appear to be a set in stone canon for most things. How do you choose what to accept and what to reject?
I try to embrace everything that can be made to make sense together, at least in broad strokes, even if I don't personally care for it. If there is an obvious disconnect where I can't make that reconciliation and have to choose, I choose the version I like the best.
For example, a lot of stuff in Planescape was presented as the "real truth" that those bumbling Prime sages misinterpreted or otherwise got wrong. I liked that idea, so that's how it is for me.
A second example. I accepted every update to the Ravenloft setting from the original module through 2e and the licensed 3e stuff, because to my mind all of that was additive to the original or provided a different context for previous events without changing them. WotC efforts in the setting since then changed aspects of the lore in ways that are harder to reconcile, but until VRGtR they just affected Strahd and Barovia so were easy to ignore. The last book rewrote the entire setting from the ground up, however, so I can't accept it as the same setting and resent that they are presenting it as such.
A third example. Third Edition changed a number of cosmological things in ways I didn't care for, but since the changes most strongly affected settings I have little investment in (Forgotten Realms and Eberron), they were easy to ignore so I could maintain my beloved 2e lore for the settings I did care about. Fourth edition changed the entire system, so I had to wall it off. Now, since the 4e World Axis is actually pretty cool as its own thing, I could appreciate it as such. I even added the Feywild and Shadowfell to my cosmology, as they filled some cosmological gaps and were useful in their own right without disrupting established lore all that much. When 5e did the same in 2014 I was quite pleased.
But in the last few years, and especially since Tasha's and their announcement that canon no longer matters, nearly fourty years of storytelling in D&D products has ended. I can't see it another way.