The Making of the Misadventures of the Star Wars Iconic Characters...


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Lichtenhart said:
Please go on, guys. There is a lot of people out ther that like your game (I am one ;) )

That's good to hear.

And about posting frequency - sorry if I've been a bit lax. I'll try to post more.

Just be glad I'm not GMing any more. ;)
 

Shalimar Shiawase said:
OOC: Yes use a force point, have you looked at the DCs? need at least a 14 to heal anything, 18 to be able to possibly heal all of it. Darkside point because she calls on the force out of fear. Makes sense for the character as something she would do looking at her write up. Also sorry for the wrong username, it gets confusing with too many.

Alright, suit yourself. If you want a Darkside point, you can use the Darkside instead of a FP (and get +2d6). Otherwise, I don't normally give out DSPs for something as trivial as fear of failure...

Unless that fear compels you to use Move Object to drop a speeder truck on the head of some innocent bystander in cold blood. Handing out DSPs, just like handing out FPs is a serious business and not to be taken lightly.
 

This is exactly the reason to gain the Darkside point. The write-up said she found the jedi to restrictive so she left, well, they certainly are restrictive about the darkside. She will almost definitely atone at some point through heroics, but its more in her nature to have one or two darkside points simply because she had no teacher and had to bumble along till she got off planet.

I am just trying to let her personality come out of her stats. She isnt really in any danger of going bad, she just doesn't know better, once she realizes it, she'll start walking the straight and narrow.
 

"This is exactly the reason to gain the Darkside point."

No it's not.

Let me be perfectly clear.

If I handed out DSPs simply because someone is afraid or angry, then everyone in the galaxy would have a couple dozen at least... And every Iconic Character would have picked up one or two DSPs since the beginning of the adventure.

Here are few examples of things I might give you a DSP for...

  • Trusting in the Dark Side to get that +2d6 bonus.
  • Using Force Grip.
  • Using Force Lightning.
  • Knowingly killing an innocent.
  • Selling your friends out to a bounty hunter.
  • Using Friendship to "distract" an opponent for a sneak attack.
  • Killing subordinates who fail.
  • Torturing a prisoner without asking him any questions.
  • Freezing someone in carbonite.
  • Enslaving an alien race.
  • Destroying a planet.

In other words, you have to purposefully do something blatently evil and selfish to gain a DSP. Just as you have to do something blatently good and heroic to gain a FP.

Remember, the only easy way to get rid of a DSP is by burning up a FP. You only get FPs by going up levels, and by the good graces of the GM.

I have no problem with her flirting with the Dark Side, if you choose to do so. But don't expect to rack up DSPs because she "doesn't know better". You're going to have to work for those DSPs just as hard as you work for FPs.
 
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I geuss that did not come out right, she does not want the dark side or dsps, i just think that it fits her character to have one dark side point. I view a single point as a slight brush with the darkside, not anything major, just its a little easier to turn someone with one dsp then none, I think that most people have one or two, and that that is quite natural if your not doing anything to gaurd against it like a jedi would.
 

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