You think her strength is really that high? She never really seemed that physically powerful to me.Poison Ivy CR 16
NE Medium plant (augmented humanoid)
Init +8; Senses darkvision 30 ft., greensight 60 ft., low-light vision, tremorsense 30 ft.; Perception +27
Aura fascinating pollen (30 ft., DC 29)
AC 31, touch 25, flat-footed 27 (+7 deflection, +4 Dex, +4 insight, +6 natural)
hp 250 (20d8+160) fast healing 5 in direct sunlight
Fort +27, Ref +17, Will +17
Defensive Abilities forest friend, freedom of movement, nondetection, pass without trace, unearthly grace, wilderness insight; DR 15/cold iron; Immune plant traits; Resistance acid 10, sonic 10; SR 27
Weakness light dependent, vulnerability to fire
Speed 30 ft., burrow 15 ft., climb 20 ft., swim 15 ft.
Melee 2 slam +22 (1d6+7), 6 vines +23 (3d8+7 plus grab)
Ranged 6 thorns +20 (2d6+7)
Space 5 ft.; Reach 5 ft. (30 ft. vines)
Special Attacks constrict (3d8+7)
Spell-like Abilities (CL 20th, concentration +27)
Constant—forest friend (self only), freedom of movement, nondetection (self only), pass without trace
At will—arboreal hammer, barkskin, charm monster (DC 21), command plants (DC 21), create water, forest’s sense (DC 21), goodberry, quench (DC 20), plant voice, sickening entanglement (DC 19), spike growth (DC 20), spore burst (DC 19), tree shape, warp wood, wilderness soldiers, wood shape
3/day—antiplant shell, diminish plans, plant growth, poison (DC 21), repel wood, siege of trees, summon plant, tree stride, wall of thorns
1/day—control plants (DC 25), greater siege of trees, green caress (DC 23), grove of respite, plants awaken, shambler (DC 26), transport via plants
Str 24, Dex 18, Con 28, Int 26, Wis 18, Cha 24
Base Atk +15; CMB +22; CMD 47 (53 vs. trip)
Feats Ability Focus (fascinating pollen), Brew Potion, Craft Wondrous Item, Cultivate Magical PlantsB, Improved Initiative, Skill Focus (Bluff, Craft [alchemy], Diplomacy, Knowledge [nature]), Weapon Focus (thorns), Weapon Focus (vines)
Skills Bluff +33, Craft (alchemy) +34, Climb +28, Diplomacy +33, Heal +24, Intimidate +27, Knowledge (nature) +34 (+42 regarding plants), Perception +27, Sense Motive +24, Spellcraft +28, Swim +28; Racial Modifiers +8 Climb, +8 Knowledge (nature) regarding plants, +8 Swim
Languages English; plantspeech
SQ animate plants, change shape (any plant or tree, plant shape III or tree shape), floral bounty, green empathy, green thumb, hold breath, one with nature, plant meld, photosynthesis
Animate Plants (Su)
Poison Ivy can animate and control up to two plants within 180 feet at will. It takes 1 full round for a plant to uproot itself, after which it moves at a speed of 30 feet and fights as an animated objects of the appropriate size except that it gains the plant type, vulnerability to fire, and its Constitution score is equal to 10 +4 for every size above medium (10 for medium and small plants). The plant cannot gain stone, metal or other CP based on a material type. The plant cannot gain construction flaws. If the plant terminates the animation, moves out of range, or is incapacitated, the plant immediately takes root wherever it is and returns to its normal state.
Fascinating Pollen (Su)
This ability affects all living creatures with sense of smell within 30 feet of Poison Ivy. Those who enter this aura is subject to her invisible pollen and must succeed on a DC 29 Fortitude save or be fascinated. A victim under the effects of the pollen moves toward Poison Ivy using the most direct means available. If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a new saving throw to end the effect before moving into peril. Fascinated creatures can take no actions other than to defend themselves. A victim within 5 feet of Poison Ivy simply stands. Each time a hostile action is taken against the victim, the victim receives a new saving throw against the effect. This effect continues for as long as the victims remain in the area and for 1 round thereafter. Poison Ivy can suppress or resume this ability as a free action. This is a compulsion, mind-affecting, poison effect and creature without the sense of smell are immune to it. A creature that succeeds at this saving throw is immune to the fascinating pollen for 24 hours. The save DC is Charisma-based.
Floral Bounty (Su)
Poison Ivy gain Cultivate Magical Plants as a bonus feat except that cultivating a magical plant only takes her 1 day per 1,000gp in the base price rather than 1 week per 1,000gp in the base price. When she create a magic plant, Poison Ivy make the same choices that she would normally make when casting the spell. Whoever consumes the fruit of the magic plant is the target of the spell. In addition any fruit or clipping harvested from a magical plant Poison Ivy cultivated remains potent for 1 week before losing its magical properties rather than 1 day and can be kept potent by using magic such as Gentle Repose and similar effects. If Poison Ivy does not has access to a spell required for create a magic plant (like fireball for a Fireapple Tree), she can expend one use of a non at-will spell-like ability (consuming one of its use for that day) with a spell level equal or higher of the required spell, this count as using the appropriate spell for craft the magic plants.
Poison Ivy can see through thick plant matter as though it were transparent, with a range of 60 feet. Leaves, vines, greenery, and undergrowth offer no concealment to Poison Ivy’s sight, though solid wood still blocks her line of sight.
Green Empathy (Ex)
This ability functions as the druid’s wild empathy, save that Poison Ivy can only use this ability on plant creatures. Poison Ivy’s green empathy check bonus is equal to her HD plus her Charisma modifier +8 (+35). Poison Ivy may also make a special green empathy check on a plant creature as a full-round action, DC 10 + the HD of the target creature. If the creature is currently in combat with Poison Ivy or her allies, the DC increases by 5. If the green empathy check succeeds, the creature is dominate per the dominate monster spell if it fail a Will save DC 27. She may also affect creatures of other types that are plant-like in nature with an intelligence of 2 or lower. The duration for the effect is 1 day and affects the creature even if they are normally immune to such an effect. When the spell expires, the target has their disposition lowered by two steps as they know on some level that they were dominated. The save DC is Charisma-based.
Green Thumb (Su)
A number of times per per day equal at her Charisma modifier, as a standard action, Poison Ivy may cause a single, living, non magical plant that she touch and is no larger than an apple tree to grow and flower as though it had grown to its peak maturity in ideal conditions. Poison Ivy may have a number of plants augmented at once equal to twice her HD. When Poison Ivy reach this limit and use the ability again, she can choose which previously augmented plant to end the effect on. Anything clipped or picked from the plant during this time remains and is unaffected when the plant reverts to its previous natural state. This ability has no effect on creatures of the plant type.
Light Dependent (Ex)
Poison Ivy is heavily light dependent and so take 1d4 points of Constitution damage each day she go without exposure to sunlight.
One with Nature (Ex)
Poison Ivy is respected or even feared by the plants. No creature with the plant type or is plant-like with an Intelligence of 2 or lower willingly attacks Poison Ivy unless magically compelled to or if Poison Ivy attacks it first. Poison Ivy can attempt to demoralize creatures in the appropriate category as a swift action, making an Intimidate check. This ability works even if they are normally immune to the effect.
Poison Ivy is skilled in speaking with plant creatures. She can speak with any plant, plant-type creature, or creature akin to a plant (even non-creature plants) or communicate with them as if she spoke their language if they don’t have one. With non-creature plants, this operates as the spell speak with plants, and most plants greet her with an attitude of friendly or helpful. This innate connection allows Poison Ivy to use Green Empathy with plants or plant creatures.
Plant Focus (Su)
Poison Ivy can take on the aspect of a plant as a swift action. She must select one type of plant to emulate, gaining a bonus or special ability based on the type of plant emulated. Poison Ivy can use this ability at-will. She can emulate only one plant at a time. Poison Ivy can select or change the plant focus as a swift action.
- Assassin Vine: Poison Ivy gains a +4 bonus on combat maneuver checks to grapple.
- Brambles: When Poison Ivy is hit by an unarmed strike or natural attack, the attacker takes 3 point of piercing damage.
- Creeping Vine: Poison Ivy gains a +8 competence bonus on Climb checks.
- Giant Flytrap: Poison Ivy gains a +8 competence bonus on Stealth checks.
- Mushroom: Poison Ivy gains a +4 to all the DC of poison she create (like with alchemy, the spell poison, or the poison monster ability with plant shape III).
- Oak: Poison Ivy gains a +6 enhancement bonus to CMD.
- Shrieker: Poison Ivy increase her darkvision to 120 feet and gains blindsense with a range of 10 feet.
- Spore: Poison Ivy gains a +8 competence bonus on Fly checks.
- Water Lily: Poison Ivy gains a +8 competence bonus on Swim checks.
Plants Awaken (Sp)
This work like the spell awaken with the difference that it does not work on animals and work on all type of plants, not only trees. Its Constitution score is equal to 10 +4 for every size above medium (10 for medium and small plants). The plant cannot gain stone, metal or other CP based on a material type. The plant cannot gain construction flaws.
Plant Meld (Su)
Poison Ivy can meld with any medium or bigger non-creature plant, similar to how the spell meld into stone functions. She can remain melded with a plant as long as she wishes.
While in direct sunlight, Poison Ivy gain fast healing 5 and can regenerate lost limbs by spending 8 hours in direct sunlight. Poison Ivy can be sustained with only 1 gallon of water and 2 hours of light a day without suffering from starvation.
Summon Plants (Sp)
Three times per day as a swift action, Poison Ivy can summon any combination of plant creatures whose total combined CR is 14 or lower. This otherwise works like the summon universal monster rule with a 100% chance of success and counts as a 7th-level spell effect.
Poison Ivy’s thorns are ranged touch attacks with a range increment of 120 feet. A creature damaged by Poison Ivy’s thorn moves at half speed and can’t take 5-foot steps, until the target or another creature pulls out the thorn as a full-round action that provokes attacks of opportunity.
Unearthly Grace (Su)
Poison Ivy adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.
Poison Ivy can extend up to six thorny vines from the ground to attack foes. These act as primary natural melee attacks that deal bludgeoning and piercing damage and have a reach of 30 feet. Poison Ivy cannot use this ability if she is not standing on soft ground or if she is not in the vicinity (at least 30 feet) of lush vegetation. Those vines can grab creatures up to Huge size.
Wilderness Insight (Ex)
When in a natural area with foliage present, the plants whisper to Poison Ivy and grant her an insight bonus to her AC equal to her Wisdom bonus. This bonus is included in the statistics above, but it is lost in areas where plant life is not present in large quantities (typically the case for desert, underground, or urban locales).