Thuringwethil (Tolkien level of power)
“
She was the messenger of Sauron, and was wont to fly in vampire form's to Angband, and her great fingered wings were barbed at each joint's end with an irow claw.”
As you rummage through the ruins of the Anfauglith battlefield, under the moonlight, you feel a sudden chill run down your spine. For a second, the cold moonlight above you darkens as something flies over it. That something lands in front of you. She would be a seductive woman, were it not for the fact that apart from her head, thorax and abdomen she is a huge bat with extremely sharp wing claws. She smiles at you, baring sharp teeth, and speak in a melodious voice
'Thuringwethil I am, who cast
a shadow o'er the face aghast
of the sallow moon in the doomed land
of shivering Beleriand. '
Then she throws herself on you by raising her claws to tear you apart.
Female unique Hero-Deity
LE Medium outsider (native)
Init +16;
Senses darkest vision, darkvision 180 ft., divine senses (x3), scent; Perception +26
Aura divine (DC 22, 60 ft.)
AC 36, touch 32, flat-footed 26 (+9 deflection, +9 Dex, +3 divine, +1 dodge, +4 natural)
hp 272 (16d10+112) plus 50 force field
Fort +15,
Ref +22,
Will +17
Defensive Abilities evasion;
DR 5/epic;
Resistance Terrestrial Hazards;
PR/SR 29
Weakness light blindness, vulnerable to cold and light
Speed 40 ft., fly 90 ft. (perfect)
Melee bite +22 (1d10+2), 2 claws +27 (1d10+5/19-20x3 plus bleed), 2 talons +27 (1d10+5 plus grab)
Special Attacks bleed (3d6), blood drain (4 Constitution), mythic power (3/day, surge +1d6), sneak attack +4d6
Spell-like Abilities (CL 18th, concentration +27)
At will—black tentacles, blindness/deafness (DC 24), commune, create greater undead, deeper darkness, dream, etherealness, ethereal jaunt, expeditious retreat, fly, freedom of movement, geas/quest, greater dispel magic, greater teleport, magic jar (DC 27), nightmare (DC 27), obscuring mist, plane shift (DC 27), power word blind, sending, shadow walk, spider climb, tongues
3/day—limited wish
Str 20,
Dex 28,
Con 24,
Int 20,
Wis 18,
Cha 28
Base Atk +15;
CMB +27;
CMD 52
Feats Agile Maneuvers, Blind-FightB, Combat Reflexes, Dampen PresenceB, Dodge, Improved Initiative, Hover, PersuasiveB, Run, Skill Focus (bluff), Spring Attack, Weapon Finesse
Skill Appraise +26, Bluff +37, Diplomacy +34, Disguise +31, Fly +31, Intimidate +34, Linguistics +13, Perception +26, Sense Motive +26, Spellcraft +23, Stealth +31, Use Magic Device +27
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elf, Infernal, Orc, Sylvan, Treant
SQ bonus feats, combat advisor (+2), convincing attitude, divine traits (hero-deity), inherent bonus, integrated class feature (rogue [consigliere]), might, portfolio (darkness, travel), rogue talents (charmerB 2/day, careful stab, convincing lie (13 days), dampen presence, distracting attack), virtual size category +0
Divine Abilities
• Adjuration (Su): Summon up to 32 hit die of creatures per day (no single creature can have CR higher than 11)
• Force Field (Su): You are protected by 50 hit point force field
• Polymorph (Su): You can polymorph at will
Darkness Portfolio Traits (Lesser Deity)
Granted Power: You gain Blind-Fight as a bonus feat
•
Darkest Vision (Ex): You have perfect vision in darkness, even magical darkness
•
Hostile Environment (Sunlight) (Ex): Competence penalty on all die rolls equal to your divine rank while within a sunlit environment
•
Light Vulnerability (Ex): Suffer 50% extra damage from light attacks and spells
• Shadow Immunity (Su): You are immune to shadow attacks and spells
• Scion of Darkness (Ex): Competence bonus (equal to your divine rank) on attack rolls, damage rolls and armor class while shrouded in darkness
Travel Portfolio Traits (Hero-Deity)
Granted Power: Increase movement speed by 10 ft. Add survival to your list of cleric class skills.
•
Cold Vulnerability (Ex): Cold based spells and effects are 50% more effective on you
•
Hyperactive (Ex): Competence penalty (equal to your divine rank) on all die rolls if you stay in the same location for more than one day
• Temporal Resistance (Su): You are immune to spells and effects which impede movement
• Scion of Travel (Ex): Competence bonus to attack rolls damage rolls and armor class equal to your divine rank when you take your full movement that round
Inherent Bonuses (Ex)
Sauron has used wish spells to give a +4 inherent bonus to Dexterity and Constitution and +5 to Charisma of Thuringwethil.
Grant Spells
Thuringwethil can grant spells up to 5th level. She grant access to the domains of Community, Darkness and Travel and to the subdomains of Cooperation, Exploration and Night.
Might (Ex)
Thuringwethil deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than Thuringwethil HD.
Divine Traits (Hero-Deity) (Ex)
As a hero-deity, Thuringwethil gains a +3 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Thuringwethil’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. A hero-deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.
Mythic (Ex)
Thuringwethil has Mythic Power (3/day, Surge +1d6) and counts as a 3rd-rank Mythic creature. Thuringwethil use any of her spell-like abilities effect as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spells.