A conversion to PF1 e IH of
Ugudenk, at the request of
@Bootlebat. A lot of his abilities come from its 3.5 version in Dragon #359, my revisited
Dhole, and the version of
Yhidothrus (which is basically Ugudenk 2.0 ) of
TheCreatureCodex.
Ugudenk, The Squirming King
CE Macro-Fine outsider (chaotic, evil, extraplanar, qlippoth)
Init +16;
Senses darkvision 600 ft., divine senses (x10), tremorsense 10 miles; Perception +66
Aura divine (DC 31, 8,000 ft.), form of madness (DC 51, 120 ft.)
DEFENSE
AC 73, touch 25, flat-footed 59 (+15 deflection, +8 Dex, +6 divine, +6 dodge, +48 natural, –20 size)
hp 2,920 (40d20+2,120) force field 450 (reg. 9/round), superior fast healing 40
Fort +104,
Ref +80,
Will +87
Defensive Abilities ferocity, recovery, sixth sense, unstoppable;
DR 15/epic;
Immune ability damage and drain, acid, cold, death effects, electricity, energy drain, fire, mind-affecting effects, negative energy, poison, sonic, massive damage;
Resistance acid 10, electricity 10, fire 10, Terrestrial Hazards;
PR/SR 56
OFFENSE
Speed 300 ft., burrow 1,200 ft.
Melee bite +114 (24d10+66 plus grab), 1d4 slam +114 (20d10+66 plus constricting coils)
Space Thousands of miles (120 ft., see endless);
Reach 160 ft.
Special Attacks breath weapon, cleaving bite, constrict (20d10+66), constricting coils, crushing coils, endless coils, devastation, fast swallow, hurl foe, impossible leap, mythic power (6/day, surge +1d8), overwhelming strength, swallow whole (30d10 bludgeoning damage and 40d10 acid damage, AC 34, 292 hp), trample (50d10+66, DC 80), tremor
Spell-Like Abilities (CL 46th, concentration +67)
At will—apport object,
commune,
dimension door,
dream,
etherealness, geas/quest,
greater dispel magic,
greater teleport,
guardian armor,
interplanetary teleport, magic jar (DC 36),
maze,
plane shift (DC 37),
sending,
teleport,
tongues,
urban step
6/day—
wish
STATISTICS
Str 98,
Dex 26,
Con 74,
Int 3,
Wis 36,
Cha 40
Base Atk +40;
CMB +154;
CMD 149 (cannot be tripped)
Feats Alertness, Combat Reflexes, Dodge, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Toughness, Vital Strike
Epic Feats Epic Toughness, Improved Combat Reflexes, Improved Dodge, Good Will, Sixth Sense
Skills Bluff +64, Craft (all) +45, Escape Artist +52, Intimidate +64, Knowledge (geography, planes, religion) +45, Perception +66, Sense Motive +66, Spellcraft +42, Stealth +17, Survival +62
Languages Abyssal, Celestial, Infernal (rarely speak); telepathy 1 mile
SQ planar burrow, display of strength, massive, maven, might, mythic, portfolio (double space), virtual size category +1
Ugudenk renounce to integrate class features and four artifacts for quintuple its Divine Slots
Divine Abilities
• Acid Immunity (Ex): You are immune to acid
• Adjuration (Su): Summon up to 80 hit die of creatures per day (no single creature can have CR higher than 26)
• Carapace (Ex): Natural Armor bonus equal to your hit die
• Devasting Strike (Ex): Your attack is particularly devastating
• Electricity Immunity (Ex): You are immune to electricity
• Enlarge Aura (Su) x4: Aura is doubled
• Exoskeleton (Ex): Natural Armor bonus equal to ½ your hit die
• Fire Immunity (Ex): You are immune to fire
• Force Field x9 (Su): You can generate a powerful shield to protect you from harm
• Greater Aura: Can use sleep, pain or greater heroism effects with its aura
• Invincibility (Ex): Fortitude save for negate damage
• Squamous (Ex): Natural Armor bonus equal to ¾ your hit die
• Strong Mind (Ex): Str as insight to attack rolls
• Strong Soul (Ex): Str as insight to saving throw
• Perfect Aura (Su): Can use insanity, death, perfect heroism effects with your aura
• Sonic Immunity (Ex): You are immune to sonic
• Superior Aura (Su): Can use stunning, weakness or superior heroism effects with his aura
• Weapon Breaking (Ex): Weapons that don’t penetrate your damage reduction take sunder damage equal to the difference
• X-Ray Vision (Su): See through solid objects
Double Space Portfolio Traits (Demi-Deity)
Domain Power: Spacetime Shifting (Ex): Reality constantly reconfigures in your vicinity. This causes all attacks against you to suffer a 20% miss chance (50% if double portfolio).
True seeing if hightened to a spell level equal to your divine rank negate this effect (or reduce to 20% for double porfolio). You can take actions normally after using
dimension door effects. While under an effect that block teleport effects (like of a
dimensional anchor or dimensional lock spell) you can ignore the effect for 1 round by making a Knowledge (planes) check (DC 10 + caster level/HD of the effect + divine rank of the generator of the effect) as a free action.
•
Hostile Environment (lock) (Ex): Competence penalty (equal to double your divine rank) on all die rolls while in an area that block dimensional travel.
•
Cold Vulnerability (Ex): Suffer 100% extra damage from cold based attacks and spells.
• Eternal Freedom (Ex): You are immune to spells and effects which impede movement.
• Distant Gaze (Su): Your gaze can expel targets from the plane (DC 41).
• Dimensional Life (Ex): +12 competence bonus on attack rolls, damage rolls and armor class against living.
• Dimensional Summon (Ex): A summoned creature can summon or otherwise conjure another creature, and can it use any teleportation or planar travel abilities.
• Perfect Summoning (conjuration) (Ex): Creatures that have planar travel abilities (spell-like, etc.) summoned have 200% more HD.
• Hyperdimensional Body (Su): Gains the Hyperdimensional Body ability of a Great Old One.
Breath Weapon (Su)
2,400-foot long 20x20 ft. blast, once every 10 rounds, damage 40d12 acid damage and knocked prone. A successful DC 68 Reflex save halves the damage and negates the prone. The save DC is Constitution-based.
Cleaving Bite (Ex)
A single attack from Ugudenk’s bite can target all creatures in a 90-foot square. Make one attack roll; any creature in the area whose AC is equal to or lower than the result takes damage from the bite. Against creatures struck by this area bite, Ugudenk can attempt a combat maneuver check to grapple and immediately swallow them, making a single check and applying it against the CMD of all targets. If Ugudenk grapples a creature of Titanic size or smaller, it does not gain the grappled condition and does not need to succeed at a grapple combat maneuver check to move while maintaining its grapple. Ugudenk can grapple any number of creatures of Titanic size or smaller simultaneously.
Crushing Coils (Ex)
Ugudenk can entwine and crush as many Titanic or smaller creatures as can fit within its space. Creatures can take attacks of opportunity against Ugudenk as it moves into their area. Creatures in the affected area are pinned (DC 68 Reflex negates), taking 30d10+66 points of bludgeoning damage during the next round unless Ugudenk moves off them. If Ugudenk chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. The save DC is Constitution-based.
Constricting Coils (Ex)
Ugudenk can duplicate the effects of the Snatch feat when attacking with its slam. If the victim is successfully grappled, he takes automatic damage equal to Ugudenk’s slam damage each round that it remains grappled.
Endless (Ex)
Ugudenk's body is enormously long, to a scale measured in thousands of miles. No being can attest to over seeing the opposite end of the demon lord's body, prompting the theory that Ugudenk is merely the extension of an undiscovered Abyssal layer. Despite its size, the only part of Ugudenk body that is capable of fighting is the mouth end, treat this section as a Macro-Fine creature, with the remainder of its body burrowed down below sight (into its lair in the Writhing Realm). Ugudenk is immune to effects that are limited to creatures of specific space categories or weight (such as
telekinesis). “Killing” Ugudenk merely results in the temporary destruction of its mouth—even effects like
disintegrate that normally destroy a creature entire body are only capable of destroying the first 100 or so feet of its length. In such a case, the rest of Ugudenk's body withdraws with lightning speed into the Abyss (see planar burrow), where the qlippoth lord slowly regenerates back to life. Killing Ugudenk permanently is impossible as long the Writhing Realm exists. Ugudenk natural weapons are considered area attacks for the purpose of attacking swarms.
Endless Coils (Ex)
Ugudenk can make a variable amount of slam attacks in a round. It can never make more than one slam attack a round against a single Huge or smaller creature.
Form of Madness (Su)
Any creature that is not a qlippoth within 120 ft. that observes Ugudenk must make a Will save. Failure indicates the creature realizes Ugudenk could erupt from any earthly surface at any time. As long as the victim is in contact with the ground or any structure attached to the ground, he suffers a—4 penalty on all attack rolls, checks, and saving throws.
On the first round of combat against a creature with burrow speed, the victim must make a DC 30 Will save or be paralyzed with horror for 1d6 rounds. This is a fear, mind-affecting effect that does not afflict qlippoth. Even creatures that are normally immune to fear can be affected by Ugudenk form of madness although they suffer its effects for only 1 hour if they fail their saving throw – for all other creatures the effect is permanent until cured via
mythic wish or direct divine intervention (powerful request of the
miracle spell). This replaces the horrific appearance of the qlipptoh subtype. The save DC is Charisma-based.
Superior Fast Healing (Ex)
Ugudenk has fast healing 40. Unlike the normal rules, this fast healing regenerate body parts as for the regeneration monster ability. Once "killed" Ugudenk regains hit points at the rate of 40 per month of inactivity in the Writhing Real – once it returns to positive hit points, its fast heating rate returns to normal.
Devastation (Ex)
As a full round action, Ugudenk can assault a structure, dealing 12d100+500 points of damage.
Display of Strength (Ex)
As a free action, Ugudenk can expend one use of mythic power to attempt a feat of Strength, gaining a +100 circumstance bonus on one Strength-based skill check or Strength ability check. Alternatively, Ugudenk can use this ability to apply a +40 circumstance bonus to its Strength score for a number of hours equal to its mythic tier for the purpose of determining its carrying capacity.
Divine Traits (Demi-Deity) (Ex)
As a demi-deity, Ugudenk gains a +6 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Ugudenk’s natural attacks or any weapons it wields, are treated as epic for the purpose of overcoming damage reduction. Ugudenk does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.
Hurl Foe (Ex)
When Ugudenk damages a Titanic or smaller foe with one of its melee attacks, it can chose to try to hurl the foe as part of that attack by attempting a combat maneuver check. On a successful check, the foe is knocked back 180 feet in a direction of Ugudenk’s choice and falls prone. The distance the foe is hurled increases by 10 feet for every 5 points by which Ugudenk’s check exceeds the foe’s CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle.
Impossible Leap (Ex)
Ugudenk can uncoil upward, revealing more length than it seems it could possibly possess while soaring to great heights. As a full-round action, he can leap out of the ground toward a creature up to 2,400 feet in the air and make a bite attack against that creature before coiling down and returning to his original space. This leap provokes attacks of opportunity.
Massive (Ex)
Because Ugudenk is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to Ugudenk’s movement, though areas of forest or settlements are considered difficult terrain to Ugudenk. A Titanic or smaller creature can move through any square occupied by Ugudenk, or vice-versa. Ugudenk can be flanked only by Titanic or larger foes. Ugudenk gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target.
It’s possible for a Titanic or smaller creature to climb Ugudenk: this generally requires a successful Climb check with DC equal to the monster CMD, and a Small or larger creature that climbs on Ugudenk’s body provokes an attack of opportunity from the monster (typically a slam attack).
Might (Ex)
Ugudenk deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD.
Mythic (Ex)
Ugudenk has Mythic Power (6/day, surge +1d8) and counts as a 6th-rank Mythic creature. Ugudenk can use any of its spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. In the Abyss, it count as a 10th-rank Mythic creature and its Mythic Power increase to (10/day, surge +1d12).
Overwhelming Strength (Ex)
Ugudenk always applies 1-1/2 times its Strength modifier on all natural weapon attacks.
Planar Burrow (Ex)
Ugudenk can use its burrow speed to break through planar barriers for reach other Abyss realms or other planes as a full-round action. If it does so, only its mouth end (see endless) burst in the another layer of Plane from the ground. Ugudenk cannot use its speeds while its mouth is through the planar fracture. Ugudenk can withdraw its mouth end as a move action (or automatically if slay or leave in a death-like state [eg.
flesh to stone,
imprisonment, or
trap the soul]) leaving the realm reached and sealing the fracture. Ugudenk can reach any place outside the Writhing Realm with this ability but the precision is limited to be like a
plane shift spell (5d100 miles from the intended target) and cannot reach Planes without plane surfaces large enough for its mouth end. This ability replaces the Reality Shift of the Space Portfolio.
Tremor (Ex)
Each round in which Ugudenk uses its burrow speed to travel at least 50 feet or automatically when it reach another layer of the Abyss or another Plane with its planar burrow, it affects the area through which it burrows as if by a
mythic earthquake spell (if Ugudenk moves slower than this still causes the ground to rumble, but not significantly enough to emulate an earthquake). This earthquake affects an area equal to the space Ugudenk moved through and to a 40 miles-radius around that area.
Unstoppable (Ex)
Ugudenk can expend one use of mythic power as a free action to immediately end any one of the following conditions currently affecting him: bleed, confused, cowering, dazed, dazzled, deafened, entangled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, petrified, shaken, sickened, or staggered. All other conditions and effects remain, even those resulting from the same spell or effect that caused the selected condition. Ugudenk can use this ability at the start of its turn even if a condition would prevent him from acting, usually after using recovery.