Vaalingrade
Legend
Militaries are possible without firearms and cannon, I dare say.A lot of those garbs were derived from military uniforms. Everything is connected.
Militaries are possible without firearms and cannon, I dare say.A lot of those garbs were derived from military uniforms. Everything is connected.
That'd have to be quite a cravat!Yeah, but it's not Earth, so it's not an anachronism.
Unless the cravat and waistcoat were a direct defense against cannon fire
It's no good, sir! Every shot was lost in their fashionable neckwear!That'd have to be quite a cravat!
This is where we differ, because I see that pink/purple/blue art mostly showing up in either alt art or on products that aren't necessarily meant to have universal appeal. I see that art as less generic because it's made to appeal to more particular audiences. I don't think you're the only person -- particularly the only adult male -- who isn't interested in buying pink and purple books, which is why you're not seeing it on core rulebooks.2. I see the usage of that palette, in combination with an active push towards being 'safe' (no Bikini Chainmail, no brutal violence, no 'edgy'ness and instead pushing to be 'cute') as a way to be as broadly appealing as possible, not for any kind of artistic sake, but to literally be as corporately cynically 'cool', safe, and popular as possible, in a bluntly obvious desire to maximize profits.
Its again not the issue of Pink/Purple in isolation. Heck, as I look over at my avatar I am seeing some pink/blue/purple going on, and its very clearly part of a genre of music that has gotten me through the last 2 years of utter tedium.This is where we differ, because I see that pink/purple/blue art mostly showing up in either alt art or on products that aren't necessarily meant to have universal appeal. I see that art as less generic because it's made to appeal to more particular audiences. I don't think you're the only person -- particularly the only adult male -- who isn't interested in buying pink and purple books, which is why you're not seeing it on core rulebooks.
That said, I don't disagree that a lot of DnD art is quite generic and overly safe (even though I'm pretty sure we disagree about what generic and safe look like). I would also love to see more distinct art styles distinguishing the different settings.
@beancounter I echo this sentiment. And I also think you are completely wrong in this debate. But I support your right to your opinion. I don't ignore any smaller point you might make just because I don't agree with your overall premise. And I extend you the courtesy of making the effort to understand why you might have this opinion, as little as I agree with it. The echo chamber/mob/tribal mentality... it's quite prevalent in this forum. I don't understand why human beings do this. Treat the opinions of others as you would want yours to be treated? Seems like a simple concept to me.You should not expect forum members or the moderation team to be impartial, fair, or in good faith when it comes to these sorts of debates/discussions/etc. The only difference between a forum member and a moderator is that the latter can ban you.
Enworld is really just an enforced echo-chamber where any serious or spicy debate gets shut down pretty instantly. It is their prerogative, you should just be aware of your environment.
And I say this as someone who thinks you're completely wrong in this debate.
Ultimately I agree with this, though it does not stick in my craw too much yet. What I would positively dislike is to see the darker elements go away altogether: that'd be a sorry loss, IMO.[...]
The problem (or shall I make it clear MY problem) is in using that palette:
1. To excess when its clearly identifiable across multiple other settings/genres/medias.
2: In multiple D&D products, instead of keeping it distinct.
That's interesting. I don't want to put you on the spot, but can you give a couple of contrasting examples? Show me what generic modern fantasy looks like vs. old skool art. Show me something concrete from the good old days that doesn't exist today.I'd say I'm fine with the changes. I think big change was 2E to 3E, and since then it's been more of a drift than any major changes in art style. 2E still had that old-school look, even quite late on, but also some artists taking risks and being, well expensive-looking artists like DiTerlizzi and Brom. Whereas 3E went for a more straightforward "illustration-y" style, which was definitely more modern, but was less artistically interesting.
My problem with the last twenty years of D&D art-wise has never really been the aesthetic in a broad sense. It's been that most of the art just hasn't been very good technically, nor original, nor even particularly evocative, and I know some people are going to be mad, and WAR defenders will be particularly mad to hear me say that. But may WAR should have been less boring? I dunno. He certainly set the tone for like 20 years of D&D.
That didn't change with 4E, and it hasn't changed with 5E, except where 5E has employed MtG art, which generally isn't like a cut above D&D art, it's like a Zorro Z above D&D art in terms of how evocative it is, how strong some of the pieces are, and so on.
Currently D&D is drifting into a particularly generic "modern fantasy" style that exists solely because there is so much fantasy now, and illustrators have sort of converged on this particular approach, which I've described before. I don't hate it, but it is boring. It's less irritating than some approaches for sure, and closer to the "imagined aesthetic" of most D&D sessions I've been involved in than some styles.