TSR TSR3 Throws In Towel, Rebrands Wonderfilled

In the news story that never ends, after reversing its position earlier and admitting that it was NOT the original TSR reincarnated, the new TSR company, embroiled in acrimony for the last two weeks, and having blamed the widespread criticism it has received on Wizards of the Coast, has deleted its own Twitter account and rebranded its website, misspelling it’s own name in the process. In...

In the news story that never ends, after reversing its position earlier and admitting that it was NOT the original TSR reincarnated, the new TSR company, embroiled in acrimony for the last two weeks, and having blamed the widespread criticism it has received on Wizards of the Coast, has deleted its own Twitter account and rebranded its website, misspelling it’s own name in the process.

In just a week a much-loved trademark, which was associated with the creation of our entire hobby, and which generally attracted nostalgic affection as recently as a fortnight ago, has been utterly trashed in an astonishing display of self-destructive publicity and incompetence. Two companies (one of which was directly responsible for the damage) have now divested themselves of it, and most major conventions have banned the company behind it, due to the actions and statements of three people: Justin LaNasa, Stephen Dinehart, and Ernie Gygax. "TSR" is no longer a brand which anybody wants to be associated with — not even the company which ‘relaunched’ it two weeks ago, let alone the company they sniped it from. It has been a spectacular masterclass in how not to manage a brand.

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This followed an astonishing day of activity where one of the three TSR3 founders, Stephen Dinehart announced - publicly! - that he had blocked WotC and Hasbro on Twitter. After everybody thought things couldn't get any more ridiculous, they did.

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As TSR2 rebranded to Solarian this week (after TSR3 sniped their name and trademark due to a missed filing), we've now gone from two TSRs to zero TSRs in the space of a few days.

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Most people assume that WotC (or Hasbro) has been in contact with TSR3 regarding its use of copyrighted imagery.

Meanwhile, search teams have been sent out for Michael, the mysterious PR officer announced last week who made two posts and then was never heard from again. In the meantime, somebody has set up a parody Twitter account for him.
 

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Staffan

Legend
The OGL also isn't entirely selfless, part of Dancey's plan was to nuke non-D&D rulesets by creating an environment where making D&D compatible product was a no-brainer and create a loop that benefited WotC's bottom line. Which, actually, worked.
I'm pretty sure I've seen a post-WOTC interview where Dancey said that an unspoken advantage of the OGL was making D&D immortal, even if it was under another name. Should the folks at Wizards show poor judgment and release a bad edition, or perhaps find themselves in financial troubles themselves and not be able to keep publishing D&D, someone else would always be able to keep it going even if it would be under another name.

In other words, Pathfinder was a feature of the OGL, not a bug.
 

Saracenus

Always In School Gamer
The OGL was most likely a product of WotC before it was bought out by Hasbro.
Yes and no. Hasbro purchased WotC in 1999 and the OGL was published in 2000 after the launch of 3e D&D in 2000. I believe 3e and Dancy's work on the OGL pre-dates the purchase of WotC but the Hasbro was in the mix when it was finally released.

I also want to add, the resistance to the OGL was internal to WotC (Hasbro could have vetoed it before it ever left the gate). I know from conversations I had with people I knew at WotC (I was in Seattle at the time working for a tech startup) that those in the anti-OGL faction at WotC gained strength when the D20 glut/quality issues started and came to a head when The Book of Erotic Fantasy was published. By Ryan knew what he was doing and the OGL continues to make possible Pathfinder, various OSR D&D clones, and a host of other genre clones to provide options to those that do not want to play the current iteration or create content for it.
 
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embee

Lawyer by day. Rules lawyer by night.
The OGL also isn't entirely selfless, part of Dancey's plan was to nuke non-D&D rulesets by creating an environment where making D&D compatible product was a no-brainer and create a loop that benefited WotC's bottom line. Which, actually, worked.
A number of very large, very successful companies embrace that idea. Microsoft, for example, turns a blind eye to Windows piracy in developing markets. Enforcement is expensive and would only provide a nominal return. But much of the piracy winds up actually benefiting Microsoft by cementing its dominant position worldwide and countless programmers who know how to code for Windows.
 



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