WotC has posted two previews from the upcoming Tasha’s Cauldron of Everything — the barbarian’s Path of Wild Magic and the warlock’s Genie patron. You can download them both as PDFs.
Yeah, I like the subclass conceptually, but can tell you that if it isn't a typo (like control warmer), they VERY first houserule I apply to that subclass is making those d3's a d4. The second (assuming there isn't a tweaked wild magic chart already) is to apply my houserule of wild magic I already use for the sorcerer: allowing them to pick if the effect is centered on the caster or the target of where their spell was supposed to be.
Great... another non-caster subclass with magic... just what we needed.
Thanks for posting though.
I agree with your overall point and would like to see more mundane character options, but psionics really is just a magic with a fluffy name. Psionic characters are still 'magical' and do not fulfil the role of more grounded mundane options.Alas, it seems the designers are stuck with that mentality. "Moar magicks!" seems to be their solution for everything in 5e.
I mean I get that it's a known quantity and is generally easier to playtest/final release compared to actual new martial mechanics, but....this has become, in my eyes at least, the one large failing of 5e (each edition has warts, but they all have at least one fundamental wart that really stands out). 5e's gigantic wart is its massive over-reliance on magic as the go-to "thing" for all classes. I mean honestly, just look at what they've done to psionics....magic with a fluffy name. :/
Sure it works...but dear gawd is it boring and unimaginative.
Spells (and spell slots) have become the new metric for this edition of D&D.Alas, it seems the designers are stuck with that mentality. "Moar magicks!" seems to be their solution for everything in 5e.
I mean I get that it's a known quantity and is generally easier to playtest/final release compared to actual new martial mechanics, but....this has become, in my eyes at least, the one large failing of 5e (each edition has warts, but they all have at least one fundamental wart that really stands out). 5e's gigantic wart is its massive over-reliance on magic as the go-to "thing" for all classes. I mean honestly, just look at what they've done to psionics....magic with a fluffy name. :/
Sure it works...but dear gawd is it boring and unimaginative.
I agree with your overall point and would like to see more mundane character options, but psionics really is just a magic with a fluffy name. Psionic characters are still 'magical' and do not fulfil the role of more grounded mundane options.
It's an interesting conundrum. Good game design principles push designers to streamline and modularize to open up options and make the game more accessible, which is why most rules exceptions get pushed into a spell format (a lot in 5e, and almost exclusively in 4e). But a significant portion of the playerbase seems to desire more discrete subsystems, more in the vein of earlier editions. It'll be interesting to see what path the game takes moving forward.Spells (and spell slots) have become the new metric for this edition of D&D.
In itself it's not a bad idea, and spells already provide us with relatively balanced "pre-packaged" sets of abilities/powers/features. But it makes almost everything magic-dependent for the system to hold, which feeds the desire for a low(er) magic game that the system has a hard time supporting without relatively heavy modification or drastic cut in content.
Where does it say anywhere it's arcane magic? It's simply concentrated magic from other planes. Arcane magic is a tiny portion of the overall supernatural spectrum available in a D&D setting.I mean...wild magic barbarian?? A class so ill-suited to arcane magic its a laughable concept. If there is any class that is so deeply linked to martial matters, I'd argue it's the barbarian (with the fighter a very close second).
Where does it say anywhere it's arcane magic? It's simply concentrated magic from other planes. Arcane magic is a tiny portion of the overall supernatural spectrum available in a D&D setting.