Judging by the many hate threads across the internet of which he is the subject, and the rejoicing that occurred when he left Paizo, I think you're probably in the minority.People often start in one job then float up (or settle into) the job they are best suited for. I wouldn't be surprised if after a while his name starts showing up in game design stuff as well. At least that's what I hope.
That's the question then, isn't it - will this have any impact on the tabletop release schedule? It doesn't sound like it, if this gig is purely lore-keeping for licensing, without any game design. Personally my views on game design are orthagonal to SKR's so I'm rather relieved to know he won't really be influencing future 5E mechanics. Sounds like he's landed a real dream job, though, so I'm pleased as punch for the guy.
It's possible this is an indicator we'll be seeing a FRCS, but I'm skeptical. My money's on the APs being the setting support, in that they'll each focus on a different area of the Sword Coast and that after maybe 6 of them they'll put out a "Sword Coast" setting book.
I do remember someone's suggestion that they might put together a wiki or other online portal with the complete Realmslore - given how suddenly they've announced the Fantasy Grounds and Dragon+ news, it'd be cool to see that dropped on us with no warning in a couple of months. I mean, SKR is developing and compiling all of that material anyway, so it's be an easy way to kill two birds with one stone and score some major points with the fans.
Interesting, I'd always thought of SKR as a crunch guy (in fact didn't he coin the terms fluff and crunch?). In any case, good luck Sean!
I'm all for WotC hiring people. But dealing with licenses sounds like "non-TRPG stuff". Hopefully the Adventure Time guy will bring us more than just another adventure path.
Those articles are very old, and I hope that he's seen the error of his ways, before trying to bring such out-dated philosophy to 5E.As well as the disavowal of absolutes. Like the absolute ability to completely negate any chance of an AoO when a swashbuckler runs around attacking 3 things a round. They could have done so much better, like say such attacks are at disadvantage, or he has resistance against such attacks. Literally pertinent in so many ways to the latest AU article they just published yesterday.
Those articles are very old, and I hope that he's seen the error of his ways, before trying to bring such out-dated philosophy to 5E.
Gone are the days of Pathfinder or 4E, with their worthless Knock spells that can't even do the one thing the spells are specifically designed to do. Long live 5E, with its spells that just work, within the bounds that adventurers actually operate, with the adjudication of deities and solar phenomena being left to DM discretion.
Of course. It's just that more codified rulesets rely more heavily on their codified rules, so there's no need for the DM to adjudicate.5e didn't give back DM discretion because it never left in the first place.
Actually he was calling on people to buy Silver Marches to show the bean counters at WotC that people really did buy books for lore, so as to combat the bean counter's position that Realms sourcebooks needed more crunchy rules at the expense of fluff, because the bean counters believed people bought books for crunch alone.
They did not go overboard with the fluff/lore content in Silver Marches.
I'm not sure who wanted him gone from Paizo