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Upward from Land's End

MacConnell

Creator of The Untamed Wilds
Posting for @Eitan Olevsky
Ignoring the antics of the Ansylin guard, Cormorant presses his advantage with the one he is fighting. He sees no reason to change an effective tactic. If he kills the guard he will take his javelin.
OOC: 75, 65
 

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MacConnell

Creator of The Untamed Wilds
... Antapkos... makes the same assaults...
... Cormorant... sees no reason to change an effective tactic...
Antapkos: 21(bending) + 18(shock) + 87(d100) = 126
Cormorant: 19 + 19 + 75 = 113

Javelineers: 14(conditioning) + 10(fury) + 78(d100) = 102
Cormorant: 19(aggression) + 18(accuracy) + 19(fury) + 65(d100) = 121
Antapkos: 19 + 19 + 18 + 82 = 138
Javelineers: 14(finesse) + 12(accuracy) + 10(clarity) + 69(d100) = 105
Lizard: 28(aggression) + 16 + 79 = 123

Cormorant: 17(defend) + 18(avoid) + 17(analysis) + 65(d100) = 117
Anatapkos: 19 + 19 + 18 + 82 = 138
Javelineers: 14 + 12 + 10 + 69 = 105
Lizard: 28 + 16 + 79 = 123
JS1: 126 - 102 = 24% * 2 = ~1. Body: 7 - 1 = 6, injured.
138 - 105 = 33%. Held. 33 - 12 = 21% * 4 = 1. Mind: 10 - 1 = 9
JS3: 113 - 102 = 11% * 2 = ~1. Body: 2 - 1 = 1, injured.
121 - 105 = 16% * 5 = 1 - 2(deflect), ineffective.
JA: 123 - 105 = 18% * 5 = 1 Body: 10 - 1 = 9. 18 - 12 = 6, Held.
Antapkos manages to successfully grip his opponent around the neck, initiating some loss of breathing. Additionally, he shocks more life from the foe, who is now held from behind. The Shimadow who had gained the shallows throws his javelin but misses badly, now having no weapon with which to continue an assault.

Cormorant heats his foe, nearly killing him, but his knife cut only contacts protective clothing.

Perhaps it was the noise of the conflict. Perhaps it was the smell of blood in the water. Perhaps it may have even been some fortuitous fulfillment of having tossed coins upon the water. Whatever caused it, a lizard, every bit as long as a man is tall, was disturbed from its sunning and launches itself at the nearest person, who happened to be the Ansylin guard. The lizard catches the man's leg in its toothed maw and holds on.

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The violence of the encounter has just been multiplied by an unpredictable factor of danger. The men must contend with one another and a lizard.
Antapkos: full wellness
Cormorant: full wellness
2 clams: currency

Marsh Hen Feathers: 2 sets: ??
Marsh Hen Feet: 2 pair: ??
Marsh Hen Skulls: 2: ??
Marsh Rat Feet: 2 pars: ??
Marsh Rat Skulls: 2: ??
OOC: Each character receives 5 DP. State combat actions and provide two random rolls.
 
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MacConnell

Creator of The Untamed Wilds
Posting for @Eitan Olevsky
Cormorant hopes to finish his guard with a heated knife. Afterward, since the body should float, he will push it toward the lizard that is attacking the Ansylin guard, to use it as a distraction.
OOC: 51, 68
 

MacConnell

Creator of The Untamed Wilds
Posting for @Dana McCoy
Since Antapkos has managed to get a hold on his Shimadow guard, he will continue to try to choke him but will manipulate mystical waylines to slow his mental function, instead of trying to shock him.
OOC: 48, 71
 

MacConnell

Creator of The Untamed Wilds
Cormorant... heated knife...
... Antapkos... choke... slow his mental function...
Antapkos: 21(bending) + 18(muddle) + 48(d100) = 87
Cormorant: 19 + 19 + 51 = 89

Javelineers: 14(conditioning) + 10(fury) + 45(d100) = 69
Cormorant: 19(aggression) + 18(accuracy) + 19(fury) + 68(d100) = 124
Antapkos: 19 + 19 + 18 + 71 = 129 + 100(holding) = 229
Javelineers: 14(finesse) + 12(accuracy) + 10(clarity) + 65(d100) = 101
Lizard: 28(aggression) + 16 + 70 = 114 + 100(holding) = 214

Cormorant: 17(defend) + 18(avoid) + 17(analysis) + 68(d100) = 120
Anatapkos: 19 + 19 + 18 + 71 = 127
Javelineers: 14 + 12 + 10 + 65 = 101
Lizard: 28 + 16 + 70 = 114
JS1: Body: 7 - 1 = 6, injured.
229 - 101 = 128%. Held. - 12 = 116% * 4 = 5 x 2. Mind: 9 - 10 = -1, unconscious
87 - 69 = 18% * 2 = ~1. Mind: -1 - 1 = -2, unconscious.
JS3: 89 - 69 = 20% * 2 = ~1. Body: 1 - 1 = 0, incapacitated.
124 - 101 = 23% * 5 = 1 - 2(deflect), ineffective.
JA: 214 - 101 = 113% * 5 = 6 Body: 9 - 6 = 3, injured.
L: 201 - 114 = 87% * 2 = 2 - 1(soak) = 1. Mind: 2 - 1 = 1. irritated.
Perhaps the murky water or just its physical presence hinders Cormorant's assault, but his knife does not find flesh, only clothing. The generated heat, though, is enough to incapacitate the man. As his body floats, Cormorant eases it across the water toward the combat with the lizard and the Ansylin.

Having inflicted enough harm already, Antapkos manages to squeeze on the javelineers neck twice, taking his consciousness, before the guard can act.

Despite having his leg in the lizards mouth and having sustained significant harm, the Ansylin guard manages to hit the lizard with his bare fist with enough force to almost knock it out.
Antapkos: full wellness
Cormorant: full wellness
2 clams: currency

Marsh Hen Feathers: 2 sets: ??
Marsh Hen Feet: 2 pair: ??
Marsh Hen Skulls: 2: ??
Marsh Rat Feet: 2 pars: ??
Marsh Rat Skulls: 2: ??
OOC: Each character receives 5 DP. State combat actions and provide two random rolls.
 

MacConnell

Creator of The Untamed Wilds
Posting for @Eitan Olevsky
Cormorant grabs the javelin from the guard he incapacitated and swims through the water to the right flank of the floating guard to stand up in the shallows to the side of the combat with the lizard and the Ansylin guard. He will approach close enough to stab the guard with the javelin. He will worry about the lizard after.
OOC: 80
 

MacConnell

Creator of The Untamed Wilds
Posting for @Dana McCoy
Since it stands to reason that the porcelain blades on the javelins will not completely sink the wooden shafts, Antapkos hopes to grab both, the one from his melee and the one thrown by the other, before he ducks under the murky water so that the remaining Shimadow guard cannot see him as he swims toward shallow water to the left of his quarry. Once he surfaces, he will stalk the guard with a javelin in each hand. He will not throw one, only use them for melee.
OOC: 85
 

MacConnell

Creator of The Untamed Wilds
Cormorant grabs the javelin... swims... right flank... stab the guard with the javelin...
... Antapkos hopes... ducks under the murky water... stalk the guard... melee.
Antapkos: 21(bending) + 18(muddle) +
Cormorant: 19 + 19 +

Javelineers: 14(conditioning) + 10(fury) +
Cormorant: 19(aggression) + 18(accuracy) + 19(fury) + 80(d100) = 136
Antapkos: 19 + 19 + 18 + 85 = 143
Javelineers: 14(finesse) + 12(accuracy) + 10(clarity) + 73(d100) = 109
Lizard: 28(aggression) + 16 + 83 = 127 + 100(holding) = 227

Cormorant: 17(defend) + 18(avoid) + 17(analysis) + 80(d100) = 132
Anatapkos: 19 + 19 + 18 + 85 = 141
Javelineers: 14 + 12 + 10 + 73 = 109
Lizard: 28 + 16 + 83 = 127
JS1: Body: 7 - 1 = 6, injured. Mind: -1 - 1 = -2, unconscious.
JS2: 143 - 109 = 34% * 8 = 3 - 2(tunic) = 1. Body: 10 - 1 = 9, irritated.
JS3: Body: 1 - 1 = 0, incapacitated.
JA: 136 - 109 = 27% * 8 = 2 - 2(tunic), ineffective
227 - 109 = 118% * 5 = 6 Body: 3 - 6 = -3, incapacitated.
L: 209 - 127 = 82% * 2 = 2 - 1(soak) = 1. Mind: 1 + 1(recover) - 1 = 1. irritated.
Both Cormorant and Antapkos recover javelins before Antapkos disappears from sight, beneath the water. The Ansylin guard is necessarily focussed on the lizard biting his leg and barely notices the movement of Cormorant, who is unable to poke a javelin through the guard's tunic.

The lizard clamps down on the Ansylin guard's leg a third time, incapacitating the man, though he punched the lizard again causing it to remain slightly dazed after almost instantly recovering from the first punch. The guard screams madly and begins to choke and spit on the muddy water as the lizard starts to drag him deeper into it. If freed, at this point, the guard will likely recover.

Antapkos surfaces and goes directly at the remaining Shimadow guard. Having no weapon the guard can only try to back away through the mud. Only sustaining a nick from the assault of Antapkos, he tries to turn in the mud to run to his left toward the fight with the lizard.
Antapkos: full wellness
Cormorant: full wellness
2 clams: currency

Marsh Hen Feathers: 2 sets: ??
Marsh Hen Feet: 2 pair: ??
Marsh Hen Skulls: 2: ??
Marsh Rat Feet: 2 pars: ??
Marsh Rat Skulls: 2: ??
OOC: Each character receives 5 DP. State combat actions and provide a random rolls for each assault.
 

MacConnell

Creator of The Untamed Wilds
Posting for @Eitan Olevsky
Seeing the sad shape of the Ansylin guard, Cormorant changes tactics. He switches the javelin to his left hand and tries to punch the lizard in the head with his right fist. He focuses his will to render the beast unconscious. He feels no sympathy toward the corrupt guard. He suspects that the lizard will turn on him as soon as the guard quits moving. He figures the guard should be no more trouble for him to finish.
OOC: 71, 32
 


MacConnell

Creator of The Untamed Wilds
... Cormorant... punch the lizard in the head... focuses his will...
... Antapkos risks launching one before continuing to encroach.
Cormorant: 19(aggression) + 18(accuracy) + 19(fury) + 71(d100) = 125 + 100(2nd opponent) = 225
Antapkos: 19 + 19 + 18 + 73 = 129 + 50(range) = 179
Javelineers: 14(finesse) + 12(accuracy) + 10(clarity) +
Lizard: 28(aggression) + 16 + 67 = 83 + 100(holding) = 183

Cormorant: 17(defend) + 18(avoid) + 17(analysis) + 71(d100) = 124
Anatapkos: 19 + 19 + 18 + 73 = 129
Javelineers: 12 + 10 + 62 = 84
Lizard: 28 + 16 + 62 = 106
Antapkos: 21(bending) + 18(muddle) +
Cormorant: 19 + 19(thump) + 32(d100) = 70

Lizard: 28(conditioning) + 22(d100) = 50
JS1: Body: 7 - 1 = 6, injured. Mind: -1 - 1 = -2, unconscious.
JS2: 179 - 84 = 95% * 8 = 8 - 2(tunic) = 6. Body: 9 - 6 = 3, injured.
JS3: Body: 1 - 1 = 0, incapacitated.
JA: 183% * 5 = 9. Body: -3 - 9 = -11, dying.
L: 225 - 106 = 119% * 2 = 2 x 2(head) - 1(soak) = 3. Mind: 1 + 1(recover) - 3 = -2. unconscious.
The marsh lizard pulses its hold on the Ansylin guard, severing his femoral artery, causing the guard to lose consciousness and begin to bleed to death. Cormorant punches the lizard square on top of its head, just behind its eyes. The force of the blow surprises the young men. The lizard's eyes roll back and its jaw falls slack, releasing its hold on the guard and causing blood to spill faster.

The movement of the remaining Shimadow javelineer is severely hindered by the mud. Antapkos launches a recovered javelin, punching it through the padded tunic and causing significant harm. The guard staggers and turns to face his assailant. Antapkos decides to let loose the remaining javelin, which stabs into the guard's gut, incapacitating him.

One Shimadow guard is floating unconscious, face-up in the water. The other two are unable to move, yet conscious. The Ansylin guard is bleeding to death as his body begins to slowly drift with the tide. The lizard is unharmed, yet unconscious. Antapkos and Cormorant are merely winded, surprisingly to them, having sustained no injury.
Antapkos: full wellness
Cormorant: full wellness
2 clams: currency

Marsh Hen Feathers: 2 sets: ??
Marsh Hen Feet: 2 pair: ??
Marsh Hen Skulls: 2: ??
Marsh Rat Feet: 2 pars: ??
Marsh Rat Skulls: 2: ??
OOC: Each character receives 5 DP. State nominal actions and intentions and provide a random roll.
 

MacConnell

Creator of The Untamed Wilds
Posting for @Dana McCoy
Being unaware that Cormorant has temporarily subdued the lizard, Antapkos neglects the two guards and turns to help his friend. He will finish the two guards, after, and pull the floating one to the mud.
OOC: 97+18, 31
 
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MacConnell

Creator of The Untamed Wilds
Posting for @Eitan Olevsky
Understanding that the lizard is merely unconscious and concerned that it could rapidly wake, Cormorant calls to Antapkos. "Hey, this lizard is just unconscious. We need to see if we can kill it, while it is out. I will roll it over. See if you can punch one of those javelins into its vitals."
OOC: 66, 40
 
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MacConnell

Creator of The Untamed Wilds
... Antapkos neglects the two guards... help his friend... finish... guards, after, and pull...
... Cormorant calls to Antapkos...
Cormorant: 19(aggression) + 18(accuracy) + 19(fury) +
Antapkos: 19 + 19 + 18 + 115 = 171
JS1: Body: 7 - 1 = 6, injured. Mind: -1 - 1 = -2, unconscious.
JS2: Body: 9 - 6 = 3, injured.
JS3: Body: 1 - 1 = 0, incapacitated.
JA: Body: -3 - 9 = -11 - 1 = -12, dying.
L: 115 + 100(prone) = 215% * 8 = 17 - 6(deflect) = 11. Mind: 1 + 1(recover) - 3 = -2. unconscious. Body: 8 - 11 = -3, dead.
Temporarily ignoring the fallen guards, Antapkos makes his way over to Cormorant, who rolls the lizard over in the water. Antapkos stabs a javelin into the centerline of it abdomen where he thinks it will punch its heart. The blow kills the lizard, but the beast thrashes about so much in its death throws, that it manages to scratch both men but nothing significant. That javelin also breaks.

When the lizard quits moving, the guards are easily dispatched and, with more difficulty, pulled into the mud. Antapkos and Cormorant find that they have sustained only mere scratches, and those were from the killing blow to the lizard. They are now in possession of four boats, 3 javelins, 1 dead lizard, and 4 dead guards. The Ansylin guard shows obvious marks of having been killed by the lizard.
Antapkos: full wellness
Cormorant: full wellness
2 clams: currency

Marsh Hen Feathers: 2 sets: ??
Marsh Hen Feet: 2 pair: ??
Marsh Hen Skulls: 2: ??
Marsh Rat Feet: 2 pars: ??
Marsh Rat Skulls: 2: ??
OOC: Each character receives 5 DP. State nominal actions and intentions and provide a random roll.
 

MacConnell

Creator of The Untamed Wilds
Posting for @Dana McCoy
Antapkos discards the broken javelin and takes assessment of the situation. He uses one javelin to carefully score around the shaft of another until he make a clean cut only about a hand and a half from the attached blade. This will provide him with a knife and a javelin. He will then commandeer any protective clothing he can use from the Shimadow guards and search them for valuables. He asks Cormorant to help him roll the lizard into one of the four skiffs.[occ]68[/ooc]
 

MacConnell

Creator of The Untamed Wilds
Posting for @Eitan Olevsky
Cormorant keeps the third javelin. He helps Antapkos roll the lizard into a skiff. He will them take any useful protective clothing from the Ansylin guard and search him, as well.
OOC: 74
 

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