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Upward from Land's End

MacConnell

Creator of The Untamed Wilds
... Cormorant drops his staff and launches himself, bodily, at the other Ansylin boy...
... Antapkos intends to use the same strategy against his other opponent...
The girl sneers as her forearm throbs. "I don't need the knife for you, mud cake."

While mud grubber was the derogatory term used by those outside of the Flats to refer to those inside, mud cake was the local insult from one to another. Mud cake is the slang term for a sun dried brick. When used to identify a person, it is an intentionally hurtful method of calling someone stupid or incompetent. It means that they are only good for standing in the sun to provide shade for another person.
Cormorant: 59 + 100(movement) + 60(dazed) = 219
Antapkos: 146 + 100(bending) + 60(dazed) = 306
Girl: 133 + 100(bending) + 20(dazed) = 253
B1, 3: 83 + 50(pole) = 133
B2: 103 + 550(move) + 30(dazed) = 683
B1: 10 + 8 + 6 + 66 + 100(flank) = 190
B3: 90
Cormorant: 15(aggression) + 12(accuracy) + 12(fury) + 74(d100) = 113
Girl: 6 + 8 + 10 + 66 = 90
Antapkos: 13(finesse) + 14(accuracy) + 12(clarity) + 88(d100) = 127

B2: 10 + 8 + 6 + ... too slow
Antapkos: 13(readiness) + 14(avoidance) + 12(analysis) + 60(d100) = 99, dodged
Mind: 2 + 1 = 3, dazed

Cormorant: 13 + 12 + 10 + 52 = 87
damage: 190 - 87 - 12(kilter) = 91% * 5 = 5, Mind: 2 - 5 = -3, unconscious

Girl: 6 + 8 + 10 +
Mind: 4 + 1 = 5, irritated, disarmed

B2: 10 + 8 + 6 +

B3: 10 + 8 + 6 + 41 = 65
damage: 127 - 65 = 62% * 2 = 1, Mind: 6 - 1 = 5, irritated
Girl: 9(bending) + 10(heat) +
Antapkos: 18 + 10(push) + 88 = 116

Cormorant: 14(conditioning) + 12(fury) +
B2: 10 + 6 +
Body: 6 - 1 = 5. Mind: 5 - 2 = 3 + 1 = 4, dazed, distance 3 strides

B3: 10 + 6 + 66 = 82
distance: 116 - 82 = 34 / 10 = 3 strides
The Ansylin boy and the second Shimadow boy both swing their skiff poles before either Cormorant or Antapkos can act. Antapkos manages to dodge the blow, but Cormorant is struck in the head and rendered unconscious, falling back into the mud. He is noticeably bleeding from a cut near his left eye.

Antapkos knocks his second opponent backward 3 strides, like he had the first, clearing a path to his fallen friend. He can clearly see that the girl is reach to grab hold of him. The malice on her face indicates a desire to kill, harsh attitude for such a young child.
OOC: Each character receives 2 DP. Provide 2 random rolls with the next post for Antapkos and one for Cormorant.
 
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MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 1
Cormorant, who is unconscious, lays in the mud. Somewhere in his subconscious, he hopes his friend can help him. Getting killed by a girl is, in his mind, a terrible way to be remembered.
OOC: 64
 

MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 2
Antapkos slogs through the mud as quickly as he can, trudging toward the girl. He hopes to knock her away before she can touch Cormorant and defend himself against the Ansylin boy.
OOC: 52, 88
 

MacConnell

Creator of The Untamed Wilds
Cormorant, who is unconscious, lays in the mud...
Antapkos... hopes to knock her away...
The girl shows a nasty grin to Antapkos as she moves toward Cormorant. The Ansylin boy moves out of the water toward Cormorant, as well, but his attention is on Antapkos. He is hoping to be able to move better once in the grass and out of the water.
Cormorant:
Antapkos: 206 + 300(move) + 50(dazed) = 556
Girl: 153 + 400(move) + 20(dazed) = 573
B1: 33 + 600(move) = 633
B3: 33 + 900(move) + 10(irritated) = 943
B2: 583 + 300(move) = 883
B1: 10 + 8 + 6 + 48 = 72
Cormorant: 15(aggression) + 12(accuracy) + 12(fury) +
Girl: 6 + 8 + 10 +
Antapkos: 13(finesse) + 14(accuracy) + 12(clarity) + 52(d100) = 91
Girl: 6 + 8 + 10 + 48 = 72
damage: 91 - 72 = 19% * 2 = ~1, Mind: 6 - 1 = 5, irritated, disarmed

Antapkos: 13(readiness) + 14(avoidance) + 12(analysis) + 52(d100) = 91, dodged
Mind: 2 + 1 = 3, dazed

Cormorant: 13 + 12 + 10 +
Mind: 2 - 5 = -3 + 1 = -2, unconscious

B2: 10 + 8 + 6 +

B3: 10 + 8 + 6 +
Girl: 9(bending) + 10(heat) + 61(d100) = 80
Antapkos: 18 + 10(push) + 88 = 116

Cormorant: 14(conditioning) + 12(fury) +
B2: 10 + 6 +
Body: 6 - 1 = 5. Mind: 4 + 1, irritated

Girl: 6(aggression) + 10(fury) + 61(d100) = 77
distance: 116 - 77 = 39% = 4 strides

Antapkos: 12(conditioning+ 12(fury) + 88 > 80
Imperceptibly faster than the girl, Antapkos backhands her as she is bent over, just about to touch Cormorant. The mystical heat that was intended for Cormorant is released upon Antapkos, who resists. The physical blow does not cause much harm, but the additional push of air sends her flying 4 strides out into the water, leaving Antapkos facing one opponent, the Ansylin boy, whose first swing with his skiff pole misses.

Fighting alone, the boy is outmatched, and he knows it. The girl hollers a gurgled command to the Ansylin boy, which distracts him rather than encouraged him. Antapkos hits him square in the chest with enough force to hurt as well as knocking him backward 3 strides with a pulse of air.

Having risen to a position of superiority, Antapkos insults the attackers. The two Shimadows retrieve their skiff and begin poling toward the floundering girl. The Ansylin boy picks himself up and moves through the grass away from the two friends, back toward the mouth of the cut. Antapkos shoves the other skiff out toward the departing Shimadow.

As the four children leave, the girl yells back, "This is not the end of it. I will find you again."

Cormorant still lies on his back, unconscious in the mud.
OOC: Each character receives 2 DP. Provide a random roll with the next post.
 
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MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 1
Cormorant still lies on his back, unconscious in the mud. Being unconscious, he can do nothing. When he recovers, he intends to carefully and meticulously move through the shallows where the girl dropped her knife in hopes of finding it.
OOC: 83
 

MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 2
Antapkos checks on his friend and sits to wait for him to wake. Afterward, he will check the trap and snares, making the comment, "I hope all this splashing around does not ruin our chances to catch something."
OOC: 62
 
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MacConnell

Creator of The Untamed Wilds
Cormorant... When he recovers, he intends to... knife in hopes of finding it.
Antapkos checks on his friend... Afterward, he will check the trap and snares...
Cormorant wakes before Atapkos can even seat himself. Having only been hit with a stick and not cut with the knife, the damage is all superficial. His head continues to hurt for several minutes.
Cormorant: 12 + 11 + 83 > 100, success
Antapkos moves off the check on the gear while Cormorant moves into the shallow water. Moving in measured increments in a deliberate pattern, Cormorant feels a hard object with his feet. Reaching down, he retrieves the desired knife. It is a ceramic bladed, carving knife.

Antapkos finds that, not only is the trap undisturbed, but that it has a few shad in it, despite the previous commotion. He takes the shad to bait the snares and moves the trap to a less disturbed location. After which, the two young men take their rest for the night.
OOC: Each character receives 2 DP. Provide a random roll with the next post.
 

MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 1
When Cormorant wakes in the morning, he will check the bump on his head to make sure that all is good before checking his two snares. He asks Antapkos about what happened after he lost consciousness.
OOC: 94+51
 

MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 2
Antapkos will retrieve the trap and release any fish not worth eating before checking his two snares. He explains to Cormorant that he managed to knock all of them into the water, giving him an advantage. The girl could not swim well and gave up after that. "That stupid Mala'kio threatened to come back. I hope she does."

Mala'kio is the Shimadow word for a small clam that lives attached to hard structures in the marsh. It is also a profane term for an irritating girl.
OOC: 93+30
 

MacConnell

Creator of The Untamed Wilds
When Cormorant wakes... check the bump... two snares...
Antapkos will retrieve the trap... checking his two snares...
The previous bump on the head left Cormorant none the worse for wear. Fortune has shined upon the catch of the day; for his first snare, he has captured a good sized marsh rat. Taking his skiff pole, he clubs it on the head and then guts it with his newly acquired carving knife. Saving the vital organs, he stuffs them into the animal's own reclaimed stomach, after emptying and washing it of its original contents.

The second snare could have been a lucky payout as well but not with the equipment currently available. The snare is missing, and bits of rat indicate that it had game. Examining the area reveals prints of a fairly large lizard of some kind that must have made off with the snare and the rat. Lacking a javelin or anything that could effectively be used as a weapon against a lizard, that type of hunt will have to wait for a later date.

When Antapkos collects the fish trap, he is pleased to find a palm sized piggy perch, so named for its ability to grunt like a pig. While the size does not provide much for meat, the fish is very good to eat. Additional fortune shines on him again as one of the snares produces a fat marsh hen. The bird is a fairly uncommon sight and even more scarce to catch. The bird cannot really harm a person and does not warrant much for caution. Antapkos dispatches it by hand.
DBE40EF0-9421-473F-81EF-6390FA14AF09.jpeg

Poling back to the Pavilion area, the two men finish cleaning their catches. Cormorant feels compelled to keep the front feet and skull of his rat, while Antapkos feels compelled to keep the skull, feet, and tail feathers of his marsh hen. Each having a game animal, the piggy perch is traded for two bowls of rice, instead of having to pay coin. The hide of the rat is exchanged for 2 clams, the name of the local currency, even though it is minted in Boga City. The hide amounts to the value of a day's wage for both young men.
GM: With such a productive morning, the two can forgo the day's labor in favor of further expedition or follow through with the usual routine anyway, to begin working on a surplus. With the newly acquired carving knife, careful use will allow for the manufacture of fishing javelins from the native reed cane. The sharpened reed will not hurt a gar or lizard, but it opens greater fishing possibilities, including poling into the shallows of the ocean in search of weed mats. The floating grass mats that regularly drift on the currents from farther East, often hols fish in their shadow. Night fishing in the mud flats usually only draws gar; but sometimes, flat fish can be located, weird fish with both eyes on the same side of its body but excellent eating.

OOC: Each character receives 5 DP.
 
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MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 1
Cormorant suggests they go ahead with usual labor, despite its unpleasantness. He is in no special hurry to draw undue attention to their travels. When able to leave the Flats, he wants to be forgotten by its residents. Since he felt compelled to keep it, he toys with the rat skull, during the day, to see if he can determine why.
OOC: 99+30
 
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MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 2
Antapkos agrees with the logic and suggests that, after collection, the two stick to the inlets for fishing and trapping. Liking the mottled pattern of the marsh hen feathers, he thinks little of his desire to keep them; but like Cormorant, he is curious as to why he wanted the skull and feet.
OOC: 76
 
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MacConnell

Creator of The Untamed Wilds
Cormorant suggests... toys with the rat skull...
Antapkos agrees... the skull and feet.
Cormorant: 12(alchemy) + 10(analysis) + 129(d100) = 151, success
Time: 10 days / 151 = 2 hours, fail
Anatapkos: 18 + 11 + 76 = 105, success
Time: 10 days / 105 = 3 hours, fail
GM: Each young man feels an affinity for the item he holds, but neither is yet able to determine the nature of the desire.

Collection is routine. With the vigor of youth, it is always routine. It is after such routine that offers any interest. The Flats are a myriad of inlets and cuts laid out through the grasses and reeds. It is not really possible to get lost, but it can be possible to lose someone or feel lost. With years of exposure, much of the marsh can be memorized, until an undue flood changes the face of it.

Poling farther than most care to venture, the two young men hope to continue to be successful with the placement of snares. More time is afforded to pay attention to the trinkets after the completion of the day's labor.

The evening proves much more peaceable than the previous one, but then the return on the snares has a marked incident of bad luck. A skunk is roped in one of the snares. Both young men are sprayed before Cormorant is able to cut the snare, and the skunk flees. Instinctively, both men realize that they can manipulate chemical waylines to negate the stench. It surprises them both and comforts their knowledge base.

This normal pattern of life continues for the next 10 days. During this time, each man collects his day's wage, a total of 5 rats and 2 hens are captured, and 6 more piggy perch are trapped. This accumulates 8 clams, after trading the hides. Still feeling the same compulsions about various parts of the game animals, Cormorant and Antapkos keep a rat and hen skull each, a pair of rat front and hen feet each, and a set of hen tail feathers each. Cleaning their own game also allows them to make more snares and small pouches. A few locals comment on the collection of game but demonstrate no special interest. It is more of an elderly congratulation for the successful effort of youths.
GM: When the Mind of each character reaches 10, the Will ability can be increased to allow the identification of the proclivity of the collected items. Re-evaluation of behavior can be assessed at this time or the current pattern can be continued, relying on luck to provide a change, but the mundaneness of normal life does wear on the psyche of the characters.

8 clams: currency

Marsh Hen Feathers: 2 sets: ??
Marsh Hen Feet: 2 pair: ??
Marsh Hen Skulls: 2: ??
Marsh Rat Feet: 2 pars: ??
Marsh Rat Skulls: 2: ??
OOC: Each character receives 5 DP.
 
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MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 2
Of a morning, some morning, Antapkos says to Cormorant, "I am tired of this monotony, but I have no idea how to change it in any way that might stick. I sure don't want to be branded on my face and remanded back to this mud pit. We need some luck. I don't trust paying homage to the gods. They are hateful, as far as I can see."

"We can sneak into the Highlands, but how do we get people to believe we are from there?"
 

MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 1
Cormorant cracks his knuckles. Something he does when he is thinking. "I do not know, either. I have been thinking about getting a bigger fish trap and going out into the surf. Maybe we can catch some crabs; but other than a couple of extra coins, I do not see it getting us anywhere. Honestly, we have nothing to lose, really. Instead of homage, let's try some luck. I hear that some sailors will toss a coin instead of offering sacrifice, when they want a little luck. I don't know who answers, but I do not think it is the Maelstrom."
 

MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 2
Antapkos rubs his thumbs against his two forefingers of each hand. It is what he does when he is thinking. "It is worth a toss. I was hoping that mouthy girl would show up with her crew again, but it has been a tenday, now."
 

MacConnell

Creator of The Untamed Wilds
Cormorant... "... a bigger fish trap... surf... toss a coin..."
Antapkos... "It is worth a toss...."
It was possible for either of the young men to make a fish trap. The materials are readily available in the marsh, but it would take several days to do so. Buying one would use half of their money, but impatience is harder to satiate at such a young age. Four clams were given for a new trap, and the day's labor was skipped for the two to pole out into the shallows of the ocean. Instead of trying to make it out passed the western break water, it is quicker to carry the skiff over the artificial stone barrier and set it on the other side. Atop the jetty, each throws a single coin into the channel, hoping for luck, then sets the skiff out to look for floating grass mats.

Unknown to either, the fishing is better during the current time of the cycle, would would be the Chilling season for the rest of the land, temperature not varying much in Asylim. Fish are less active, near shore, during the hottest time of the cycle when the turtles crawl ashore to lay their eggs. The water is much more clear than either youth expected, having only been exposed to the muddy waters of the Flats. The very first grass mat seemed as good of a place as any, and both traps are dropped over the side, having been baited with the vital organs of the last animals caught in snares.

Grabbing some of the seaweed and hauling it into the boat, tiny crabs and shrimp are discovered in abundance. Throwing the spent bundle back into the sea, the process is repeated several times until enough of the small crustaceans have been collected to crush into chum. Taking turns standing while the other stabilizes the craft, some chum is tossed into the water to see if it might draw some fish that may be lurking under the mat. As the chum sinks, flashes of silver dart from the shadow of the mat out to the bait. Several throws with the rudimentary fishing spears are needed before acquiring some payout. Four small mackerel are captured.

The small trap does not yield anything, but the new one sufaces with two crabs and the remains of a fish that the crabs have obviously killed. The. mutilated fish can be saved for bait. Not a bad return for a day's adventure; but as the skiff is being poled back toward the jetty, two other skiffs are seen on the beach, along with four people around a small fire. It seems unbelievable that someone could ignite a fire. No one had the materials, which is why everyone went to the pavilion. Nearing enough to see the people, it is none other than the mouthy girl and her entourage of three groupies.
2 clams: currency

Marsh Hen Feathers: 2 sets: ??
Marsh Hen Feet: 2 pair: ??
Marsh Hen Skulls: 2: ??
Marsh Rat Feet: 2 pars: ??
Marsh Rat Skulls: 2: ??
OOC: Each character receives 5 DP. State intentions and provide 2 random rolls.
 

MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 2
Antapkos looks back at Cormorant and nods toward the beach, hoping his friend is in agreement and drives the skiff pole to turn the boat that direction.
 

MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 1
Cormorant nods affirmatively and lays hard on his own skiff pole. He reassures himself that this time will be different. He feels badly for about half a second about what he intends to do; but had he not been able to disarm the girl, she was out for blood.
 

MacConnell

Creator of The Untamed Wilds
OOC: Posting for Player 2
Getting the affirmation he desired, Antapkos yells at the girl as the skiff is being beached. "Hey Mala'kio, looks like we found you. Seems like you have been hiding after making that empty threat."

Antapkos points. "He found your knife. What do you say he returns it to you?"

He intends to leave the girls for Cormorant and go after the two Shimadow. Having previously discovered an effective combat tactic, he will take on the two, empty handed, using his talent to move air to knock them away.
OOC: 51, 52
 

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