Irda Ranger
First Post
Hey, if you don't want to play with the Alignment mechanics as written, that's cool. I'm just talking about the RAW, where Paladins can Detect Evil at will, Baalors are Chaotic Evil (capital letters, no kidding), Gods only answer the prayers of priests with alignments no more than one step removed from their own, etc. etc.Kesh said:The part you keep ignoring is, "if you choose to play it that way." There's no more requirement to play D&D as "black and white" than you are required to play halflings as river-dwelling merchants.
That's quite a bit different from some fluff on preferred terrain when there are no mechanics to back it up.
Now, I realize that Alignment is getting re-examined, but I would expect that Devils are still Evil (capital E). Shadowy and Feral sound "Creepy/Unaligned" as opposed to Evil, but we're still lacking an obviously "Good" choice, as others besides me have noted.
Core classes shouldn't have to jump through hoops to be Good. I don't want the "Good Warlock" to be the "Good Drow" of 4E.
Actually, I don't. I don't use alignments, Paladins cannot Detect Evil as such, etc. etc. I never played Alignments as straight-jackets, but they were objectively measurable descriptions of your past actions (your alignment can change).Kesh said:I understand you want to play it that way,
I raise the point once in the threads as they come up. I also respond to people who engage in conversation. That's it.Kesh said:but the repeated insistence that everyone else is wrong is really becoming repetitive. The term "badwrongfun" comes to mind.
And if my arguments seem repetitive, it's only because I have not seen any arguments on this thread (or any of the others where it has come up) that has caused me to reevaluate them.