Zurai
First Post
Stone Dog said:I'm just guessing here, but for 4e I'm pretty sure we are going to have to abandon how we think warlocks will work in past D&D cosmologies and imagine new metaphysics.
Oh, I'm sure you're right. I couch my responses in 3rd edition terms mainly because we know slightly more than bupkiss about 4E warlocks, except that they are at least the spiritual successor of the 3E version. Especially since the class changed focus across editions (the 3E 'lock is best termed a Controller, while the 4E one is apparently very solidly in the Striker camp), I fully expect a lot of changes across the board.
I still think there's some value in examining what we know, which is mainly 3rd edition stuff. The 4E warlock grew out of the 3E one, after all, so we should be able to at least get some inkling of the end result by examining the starting point. Of course, it could go and pull a butterfly on us and be something almost entirely different. That's life.
Cadfan said:I don't think celestial pacts are a good idea for the warlock class.
...
Consider most Evil Paladin classes that basically just swap the words "good" and "evil" in the core 3e paladin class ... better if they went ahead and started fresh, and designed a class for Paladins of Evil from the ground up, with their own vision
Well, they're doing just that with the 4E paladin - designing a class that used to be the utter definition of Lawful Good and letting Evil paladins exist within the same base class. I'm going to go ahead and give them the benefit of the doubt and say that they did it in a way that makes sense. Mainly because I've already done so in my homebrew, but also because they're professional game designers and that's what they're paid to do.
So, given that, why can't 4E warlocks grow from a class that didn't really make sense to have a Celestial origin into one that does?