What hyperbole?
The penalty for not managing your resources is exhaustion. Didn't count your food and water? Exhaustion. Didn't bring something for extreme weather? Exhaustion. Did try to manage resources? Mental exhaustion. And the resource management plus random encounters is all the game cares about.
How about some skill challenges to gamify things like fishing or camping? Nope.
How about some wondrous locations to visit? We barely get pure setting books anymore, much less something in depth enough for that.
How about wildlife that's cool and useful for things that aren't snatching souls of flora that has uses to give you a reason to care about being out in the world? Nah.
How about anything that incentivizes exploration rather than punishing not engaging resource management?
It's not hyperbole when it's the exact thing that's there. It's like saying calling Best Buy or Walmart 'big box stores' is hyperbole. They're big boxen.