Vaalingrade
Legend
What if we made places worth exploring instead of making the resource management and the death spiral of exhaustion the stars of the show?
What if we tried to have a discussion without starting with hyperbole?What if we made places worth exploring instead of making the resource management and the death spiral of exhaustion the stars of the show?
What hyperbole?What if we tried to have a discussion without starting with hyperbole?
I guess I'm pretty inclined to agree with this: I quite like the pure exploration elements of D&D and rather miss them in today's environment. I especially miss the pure setting books--those things were wonderful IMO. Now it's all pre-fab adventures and all setting information exists to serve the specific adventure (with some side-adventures, sure). I miss the pure settings in which they give you a nicely detailed world but don't tell you what to do with it.How about some wondrous locations to visit? We barely get pure setting books anymore, much less something in depth enough for that.
How about wildlife that's cool and useful for things that aren't snatching souls of flora that has uses to give you a reason to care about being out in the world?
How about anything that incentivizes exploration rather than punishing not engaging resource management?
I guess I'm pretty inclined to agree with this: I quite like the pure exploration elements of D&D and rather miss them in today's environment. I especially miss the pure setting books--those things were wonderful IMO. Now it's all pre-fab adventures and all setting information exists to serve the specific adventure (with some side-adventures, sure). I miss the pure settings in which they give you a nicely detailed world but don't tell you what to do with it.
There's a lot to enjoy in simple exploration.
a dagger is still 1 pound, rapier is two pounds, whip is three pounds. 5e got rid of the lower power tiers of pointbuy & the -2 that were there in the past like on 3.5dmg169 so even with the strength8*5 variant the character has a 40 pound capacity. even after subtracting 13 pound studded leather+2 pound rapier the character has 25 pounds remaining to carry stuff & could certainly devote one of them to a spare dagger.I should have said Dex based character with noodle arms, lol.
you can punch in combat tooYou can still pick a lock without thieves tools, you just do so without the tool bonus. Also note I said "can get it open but you lose the tool" giving the player the option of locked door+tool OR open door.