MarkB
Legend
Given that the DM's job description is to hose all the PCs all the time, this doesn't seem like such a fargone conclusion.
I must have missed that one. Was it in the DMG2?
Given that the DM's job description is to hose all the PCs all the time, this doesn't seem like such a fargone conclusion.
So, the best version of balance you can come up with is to lock the spellcasters in a cave without any access to a community larger than a hamlet so they don't find a 3rd level caster in their class? Even a thorp has a high enough gp threshold to support first level scrolls.
Spellcraft is a DC 20+ spell level to understand the writing. At 9th/10th level, that's a 25 for a 5th level spell. An 18 INT wizard who puts max spellcraft ranks while leveling has +17 so they can take 10 and make it automatically but that wasn't the case until 8th level. And this is assuming the character started with a 16 INT, added both of his ability gains to INT (or 17 AND 1), and maxed out his spellcraft. I would try to say that not all of these things are givens, but who am I kidding, all of your wizards look the same.
For the record, a level 1 scroll costs 25 GP. Is 25 GP less than 15,000 GP? Yes. So under the Rules as Written, level 1 scrolls should always be available. A level 5 scroll costs 1125 GP.
If the fighter sells that +1 sword, he makes a loss of 1150GP. He only gets to sell it at half price. For the amount that fighter lost on his sword, the wizard can have burnt through 46 first level scrolls. This is why the "consumables cost money" argument is ridiculous.
For the record even with your house rules, at each level it's one offensive spell, one defensive, one utility, and one other. And I can leave half my spell slots open in the morning until I know what I'm going to be doing.
Offence if I'm soloing is pretty much pure conjuration after first level. L1: Grease, Colour Spray or Sleep (not prepared because it's absolutely useless by this level - probably colour spray as enchantment's normally the second dump school) L2: Glitterdust (or possibly Web). L3: Stinking Cloud. L4: Black tentacles.
Utility: L1: Silent Image (going to fill up a lot of L1 slots). L2: Invisibility. L3: Fly. L4: Scrying. L5: Teleport.
Defence: L1: Mage Armour. L2: Alter Self. L3: Dispel Magic. L4: Polymorph
Other: L1: Alarm. L2: Knock. (Stiff competition here). L3: Slow (Allowing Web rather than Glitterdust at L2). L4: Solid Fog. L5: Prying Eyes.
It's not a perfect selection (and is silent image heavy at L1). Also not a selection to match the tier 1 casters you haven't bothered to nerf. If we're on any sort of realistic option I'm a specialist conjurer for an extra spell per level.
Scry (the Princess should voluntarily fail her save anyway, and you can Message with any luck) and Prying Eyes. Turn invisible once you've found her, and fly. Knock your way through any locked doors and distract guards with Ghost Sound and Silent Image (or just take them out). Touch her. Teleport the pair of you back to your sanctum.
Let's work with the last as the other have baggage which is unrelated to the discussion. For a wizard (whose career is predicated upon ingenuity, reason, guile and technical study) to have carved out a lengthy existence (by level 10) as an "adventurer who inhabits an environment that aggressively wants them dead" and to have somehow lived out those long, dangerous years circumventing the process of natural selection erstwhile willfully attempting to not adapt (eg have willfully bad/indifferent risk assessment and accompanying indifferent/bad/suicidal adaptive strategies) strikes me as a bit difficult to grasp. "Foolish, irrational, impetuous, cognitively deficient" strikes me as the outlier amongst the wizardly types. A D&D character is not Indiana Jones. Indy is protected by plot immunity, not plot armor (HPs). His bad decisions are exclusively the purview of the author leveraging 1 and 2 above...and having absolute authority over the outcomes.
Why do these wizards engage in such risky activities as adventuring, then? Why don't they Scribe those Scrolls that are universally available in every thorpe in the kingdom? That seems a much safer career choice - and based on how high those scroll levels get in the smallest of settlements, it must be pretty easy to gain levels with such a career choice.
And if the characters in fiction are poor models for RPG characters, what kind of characters, adventures and experiences are we looking for from our RPG experience? I thought PC's were supposed to be heroes in the mold of fantasy fiction, cienma, etc.
I'd hope it's to run a mutually entertaining and challenging game, but then again, I also don't set out to bring my players to heel by railroading them into the murder of innocents.Given that the DM's job description is to hose all the PCs all the time, this doesn't seem like such a fargone conclusion.
Where did that come from?I'd hope it's to run a mutually entertaining and challenging game, but then again, I also don't set out to bring my players to heel by railroading them into the murder of innocents.
That conceit has other implications. It suggests that first level spellcasters are pretty common. Common enough that there are enough wizards in every thorpe to have access to every first level spell. And that there are enough other casters that there must be some who have the Scribe Scroll feat (which I don't see many divine casters invest in).
It speaks to magic being very common. That leads to the reasonable (IMO) conclusion that defenses and tactics against magic are also pretty common and well-known. But when we suggest opponents might suspect use of a Rope Trick, for example, and have a plan for addressing same, that's just contrived - why would they ever have considered that possibility?
WHY is the fighter selling his +1 sword to buy a +2 sword? Pay the enchanter to enhance the enchantment rather than getting a brand new sword. One of the primary reasons we are being told inability to buy custom items hurts non-casters more than casters because the warriors will be focused on very specific weapons. Why get another Masterwork Trident, then find a buyer for the +1 Trident, when you can have the enchantment on the first one augmented instead?
I'm unclear of that reference. That would be an extra slot to prepare/cast per level. It means 1 of your 2 spells per level must be conjuration. Do your selections for each level meet the minimum 50% conjuration requirement?
Given wizard spells are ubiquitous, and Knock renders locks irrelevant, it seems likely Knock precautions would be taken. Like lots of locks (to run the spells out), bells on the doors (so opening them sounds an alarm), the other poster's suggestion of guards on the doors, etc.
Invisible is not Inaudible, and one offensive action ends it. Plus, each Knock is one less Invisibility. Assuming illusions, especially minor ones, will always work seems optimistic. Taking out the guards likely means casting offensive spells - so bye bye Invisibility.
Why do these wizards engage in such risky activities as adventuring, then?
Why don't they Scribe those Scrolls that are universally available in every thorpe in the kingdom? That seems a much safer career choice - and based on how high those scroll levels get in the smallest of settlements, it must be pretty easy to gain levels with such a career choice.
And if the characters in fiction are poor models for RPG characters, what kind of characters, adventures and experiences are we looking for from our RPG experience? I thought PC's were supposed to be heroes in the mold of fantasy fiction, cienma, etc.
So you are annoyed with Paizo? After all, they made HUGE changes in the balance between fighters and casters.
Are you annoyed with EVERY SINGLE EDITION AUTHOR who has seen this issue, starting with EGG himself, and tried to fix it?
It's not like we're making this problem up in a vaccuum. This has been addressed by EVERY SINGLE EDITION since OD&D.
His cloudkill example. Not directed at you.Where did that come from?
Given that the DM's job description is to hose all the PCs all the time, this doesn't seem like such a fargone conclusion.
Where did that come from?
And in none of those cases, has the group addressing the issues you indicate projected the attitude that those of us running the game happily have incompetent players, run deficient games, or otherwise made such dicks of themselves.