D&D General why do we not have an armourless half caster?

Vaalingrade

Legend
Remember how all tech a couple years ago skipped 9 to get to 10 so they could put X's on their packages?

No way WotC is going to not use the 5 for the 50th anniversary.
 

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It's baked into the balance of the class and it's quite a power loss to not make one, that's the issue.
Speaking of someone who has played one, it doesn't make much difference in a fight. It's more useful if you want to send something expendable on a suicide mission. The Battle Smith is really good at whacking things with overlarge swords though. Small characters can also ride it.
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But It's clear a lot of players aren't very good at refluffing subclasses to fit the desired theme.

If you wanted to do a JRPG setting book, you could do several different versions of a magic melee character with subclasses for ranger, artificer and monk* (and maybe even sorcerer). Add in a bunch of Wooble-Sword-Strike type spells (with advice for the DM to limit their availably, like dunamancy spells), some special gear, and you are there. But you need to start with a well-defined character theme, not a perceived gap in mechanics.



*I agree with you that this base class needs a complete do-over though.
 
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Parmandur

Book-Friend
they literally have no spell slots or unique spells unless you want to start counting abilities that cost resources as a spell and that would be insane.
Ki points are just reskinned Spell Slots, as already established they track precisely to those of a Paladin and Rsnger. And it is not at all insane to consider Ki abilities as Spells, since they are costed out as such using the DMG guidelines. Mechanically, it's an exact equivalent with a fluffy reskin for flavor purposes.
 

Ki points are just reskinned Spell Slots, as already established they track precisely to those of a Paladin and Rsnger. And it is not at all insane to consider Ki abilities as Spells, since they are costed out as such using the DMG guidelines. Mechanically, it's an exact equivalent with a fluffy reskin for flavor purposes.
it lacks upcasting and if that is the case why did we not get a psion using it?
 

Parmandur

Book-Friend
it lacks upcasting and if that is the case why did we not get a psion using it?
Why not get a Psion doing that, indeed! How many Paladin or Ranger Spells benefit from upcasting...?

At Level 10, a Ranger or Paladin gets 27 Spell Points per day, while a Monk gets 30 Ki points (10 with 2 Short Rests in a day assumed by the designers, imagine that will change in 2024). The Ki abilities are priced exactly like Spells in the DMG, to boot.
 

Why not get a Psion doing that, indeed! How many Paladin or Ranger Spells benefit from upcasting...?

At Level 10, a Ranger or Paladin gets 27 Spell Points per day, while a Monk gets 30 Ki points (10 with 2 Short Rests in a day assumed by the designers, imagine that will change in 2024). The Ki abilities are priced exactly like Spells in the DMG, to boot.
you act like most people even get short rests you rest on the spell caster's time and you know it.
 

Parmandur

Book-Friend
you act like most people even get short rests you rest on the spell caster's time and you know it.
I don't know it, because that is not my experience, nor the reported standard expectation of the game after extensive playtesting. However, WotC does seem to be working to close the gap and make Short Rest abilities tied to Proficiency Die instead, and I expect that will extend to Monks and Warlocks so that tables who faul to oro ide their Short Rests don't see them get shortchanged.

Monks who get their Short Rests (the assumption the game) have the same resources pool, precisely, as a Paladin or Ranger.

Accept it, don't accept it, it is still the answer to your original question from rhe POV of the designers of the game.
 
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Immoralkickass

Explorer
I could say the same for clerics. Why do we not have armorless clerics? You know, the more priestly type who smites evil with holy light, and focus more on their divine magic than martial prowess. I thought Twilight Clerics should be the the one since its stated that they like to wear nightgowns. But for some reason they got heavy armour proficiency too.
 

Eldritch Knight that feels like a fighter enhancing their attacks with magic.

A Half-caster class is the only guaranteed solution, thiugh frankly there’s no reason the EK couldn’t have been an answer.

It’s honestly odd to me how often WotC has missed the mark on this.
It really isn't odd. A half-caster would be one of the worst solutions to implement this concept. WotC probably spotted this as well.

A warrior-type that enhances attacks with magic would probably want to to that regularly, at least almost every round. A helf-caster does not have the slots to sustain this. You would need either a full caster, or a magical non-caster that uses non-spell abilities on its attacks.

you do realise all most no tables use casting material anymore it is just logistics which most people do not play role-playing games for.
What is your source for this please? It has certainly not been my experience.
 

I could say the same for clerics. Why do we not have armorless clerics? You know, the more priestly type who smites evil with holy light, and focus more on their divine magic than martial prowess. I thought Twilight Clerics should be the the one since its stated that they like to wear nightgowns. But for some reason they got heavy armour proficiency too.
It's not that hard to do. The trick is you don't remove the ability to wear medium armour (which would be too easy to put back in 5e anyway), you just give them an ability which is better. The easiest one would be a subclass that gives Unarmored Defense at level 3. But you could do it within existing rules with lineage or feats.
 

Minigiant

Legend
Supporter
I could say the same for clerics. Why do we not have armorless clerics? You know, the more priestly type who smites evil with holy light, and focus more on their divine magic than martial prowess. I thought Twilight Clerics should be the the one since its stated that they like to wear nightgowns. But for some reason they got heavy armour proficiency too.
My hope is for 6e clerics to have 2 choices like Warlocks.

Domain that grants a Channel Divinity, extra spells, and domain associated buff.
Priest type which gets the option of the Oracle (2nd domain), Inquisitor (medium armor, cantrips buffed), Medic (heavy armor, heals buffed), and War Priest (martial weapons and heavy armor)

This way you can do clerics that match a setting's style within the same domain. Like lighter Storm clerics in Pirate campaigns or heavier Light priests.
 

Remember how all tech a couple years ago skipped 9 to get to 10 so they could put X's on their packages?

No way WotC is going to not use the 5 for the 50th anniversary.

Oh, with Windows it was worse than that. Older legacy software kept looking for 'Windows 9*' to find 'Windows 95' and 'Windows 98' , so there were all kinds of conflicts with Windows 9. So they just went straight to Windows 10. ;)
 
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Yaarel

Mind Mage
the barbarian is like the eldritch knight, not a half caster but has magic they are quarter casters or something.
and I highly doubt we will ever get a half-caster monk to get off the ground as people likely conflicting ideas of what a monk should even be ends up rendering that unlikely.

I want it far more customisable with a separation of martial arts from subclasses to make them far more dynamic per combination.
If able to rethink the Fighter class, I would split it into two separate classes:

The heavy-infantry "Knight", with heavy armor and high-damage weapons.

The light-infantry "Skirmisher", with no armor or light, high athleticism and speed.

Then gish concepts like Paladin and Eldritch Knight, would be Knight archetypes. Gish concepts like Monk, Barbarian, Psi Warrior, and Ranger would be Skirmisher archetypes.

Of course, there are nonmagic archetypes too. Like Champion, Samurai, Warlord, and Cavalier for Knight. There are Scout, Battle Master, "Dex Fighter", and "Athlete" for Skirmisher.
 

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