Parmandur
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That's the thing, it is exacteven with other Half casters.this seems partly true yes you can use monk ki for spells but it is not even when stretched a spell caster at this point.
That's the thing, it is exacteven with other Half casters.this seems partly true yes you can use monk ki for spells but it is not even when stretched a spell caster at this point.
The long-established "Red Mage" archetype across various Final Fantasy games.Give us a concrete example. An archetype is a recurring character type seen in myth, novel, TV, movie, where-ever.
One thing I noticed about a lot of these that I could think of offhand: they have a cool magic weapon. That’s something the official rules seem resistant to granting. Even Pact if the Blade grants a technically nonmagical weapon, you just receive it via magic.The long-established "Red Mage" archetype across various Final Fantasy games.
Or hey TVTropes:
Anime & Manga / Magic Knight - TV Tropes
Black Clover: Although the Clover Kingdom's military force are called the Magic Knights, most of them fight as regular mages with spells and serve a 'knight' role by defending the kingdom from threats. There are some who fight like actual Magic …tvtropes.org
The vast majority of them, despite being called "Magic Knights" actually don't wear any significant armour. Very often they don't cast D&D-style spells either. There's dozens of examples there.
Yeah D&D is weird about that, and it's been a discussed and addressed problem since 2nd edition at the latest.One thing I noticed about a lot of these that I could think of offhand: they have a cool magic weapon. That’s something the official rules seem resistant to granting. Even Pact if the Blade Granpa s a technically nonmagical weapon, you just receive it via magic.
yeah the balance issue is weird... the warlock can get a bunch of spells at will (mage armor, speak with animals, speak with dead) if they pick a class feature that they get a bunch (5 I think) of over the levels... so why are these BOTH balanced as at will AND as useing a 1/day slot?Another thought: just making mage armor easier to get is pretty close to a fair option for unarmored magical fighters. You really shouldn’t be getting more than a 16 AC with no downsides, since that’s the best AC available through armor without a stealth penalty or maxed out dex. And mage armor with a 16 dex isn’t that big an investment.
D&D editions other than 4E are just full of weird balancing hang-ups from the designers (4E had math and design issues, but fewer weird hang-ups - though not zero!). And the designers aren't even consistent with themselves about most things.yeah the balance issue is weird... the warlock can get a bunch of spells at will (mage armor, speak with animals, speak with dead) if they pick a class feature that they get a bunch (5 I think) of over the levels... so why are these BOTH balanced as at will AND as useing a 1/day slot?
That’s a fair point - I’d love to play in the Granblue Fantasy setting, and it needs very little in the way of new rules to be totally doable (new races but they’re just remixes, a couple new subclasses, jrpg summon spells, airship rules)To be honest... I think to more likely get what you want, people are asking for the wrong thing.
If the archetype people want is this unarmored, magical, swinging a big weapon type of character... you might be better off asking for the campaign setting that would warrant having this type of class in it. The same way they didn't make an artificer until they released Eberron, and probably won't make a Psion until they release Dark Sun or a Warlord until they release Nentir Vale... this unarmored archetype wouldn't get added just to the base generic game, they'd wait for the right story of the right setting to possibly insert it-- an anime-type setting for which this agile, unarmored weapon-fighting aesthetic could shine.
Get them to create a setting like that, and the archetype would probably have a better chance to follow.
You couldn't though, because he wears little/no armour (a single shoulder pad and gloves), and doesn't use magic to replace armour, nor indeed does he cast spells independently of materia at all (and IIRC, all characters can use materia), he just has really dramatic attacks including the dreaded "Limit Break". And if you wear little/no armour in D&D, you have a crap AC. Combine that with not using a shield, and you're going to get, as the kids used to say "pwned in the face".
Ginormous sword | 500 gp | 2d8 slashing | 30 lbs | Two-Handed, Finesse |