Undrave
Legend
I recently bought Ryuutama on DriveThruRPG and I'm considering running it. There's seven classes that can all fit on one page each, and each is basically three different skills you get at level 1. Then you can pick to be a Combat Type, Technical Type, or Magic Type (and even magic spells are very few and fairly simple). There's only 3 different stat array possible and there's only 4 different ability scores. Monsters are very simple too.Yep. After 40ish years of gaming, I didn’t realize how complicated (or maybe in-depth is better) 5th edition was; not until I thought about introducing my son and his friend to playing. Both have ADHD to different levels, and trying to figure out how to introduce the game and to what level was eye opening. There are a lot of helpful blogs, hacks, and articles on the web on how to introduce the game (to kids, to beginners, etc.), and they are by and large awesome. But it still remains that D&D 5th is not a light and easy game.
Heck, even the old group of players I have played with since 1st ed don't have all the rules fully under their belts.
I am thinking of stepping out of my comfort zone and diving into some more narrative games.
Another simpler game I have run to some degree of success is Cartoon Action Hour which has a very free form system where you basically make up your own traits (with a few rules on how they can be used) with a score within a specified range. The characters only change at the end of a 'season' of 'episodes'.
I think both could help you out.
I actually considered creating simplified classes that can basically fit on a single page or so, with each having baked-in choices. You just pick what you want to be and there you go. For exemple, you could have a 'pyromancer' class and your spell lists would just be "At level 1 you get two out of Absorb Element, Burning Hand and Faerie Fire and Hellish Rebuke" and you get the other two at level 2 or something. . Basically, a pre-gen with a small selection of choices (at best).To elaborate on my previous post, the core engine is pretty simple. But to get to the engine you have to go through character generation which is what made me go Blah! when thinking about walking a new player through it.
Select a Race: get various abilities, skills, and stuff
Select a sub-race, get more stuff
Select a Class: get various stuff some with unique sub-systems
Select a Background: get stuff
Select a Sub-Class at some level: get more stuff
Put that all together, then remember to explain Inspiration, Hit Die healing, and leveling up, it adds up.
Even if you go Basic and have only 4 races with sub-race chosen and 4 classes with only one sub-class, that is a lot of info for a new player to absorb.