Maxperson
Morkus from Orkus
This isn't the first time. I've seen it brought up in several threads here. I also don't agree that no new DMs are going to create monsters. People are creative and players read monster books. I think many new DMs will want to create new monsters.Why?
Most new DM's aren't going to be creating monsters. They certainly aren't going to be wading through ten pages and twenty steps to do so. Not when you've got a spiffy new Monster Manual right there to use. So, in what way are monster creation rules "invaluable" for new DM's?
And, if these rules are "invaluable" why is this the first time anyone's actually talked about them? Why haven't we been hearing endlessly about the need for these invaluable rules?
Yep. I remember being TPK'd many times by created monsters from those editions. If only there had been rules for the DMs to follow in order to better balance their creations, that wouldn't have happened nearly so often. I lost many characters that I really liked to those sorts of screwups.Funnily enough, we managed just fine through B/E, 1e, and 2e without monster creation rules.
Even if they weren't used perfectly, they still allowed you to better ballpark the monsters to your PCs than random trial and error like we had before 3e. 30 pages of planes would have been plenty.The 3e rules were incredibly dense and complex and even the professionals couldn't use them correctly. There were endless threads discussing how bespoke monsters in both Dungeon and various modules were created wrong. That was one of the primary motivations for simplifying the rules in 4e. But, 4e made the rules too transparent, and people don't want that. So, we got the 5e rules, very few of which actually match up with actual monsters, meaning that the rules in the DMG were baroque, overcomplicated, and most of the time, gave faulty results.