Bedrockgames
I post in the voice of Christopher Walken
I agree with most of what you said, but I'm not sure how accurate this is. It seems to me that in the games earliest incarnations that XP and leveling are more directly a reflection of rewarding the player for "skillful play" and all that. Much more of a running "score", than representing something in the fiction of the character. As with many things D&D, as a simple method for emulating something....well its just too simple to do the job well. It doesn't even emulate how things work in fiction most of the time (where character development rather than advancement is far more often the rule of the day.) Nonetheless, even early in the game's history, as people started to push it towards a more story-focused mode of play, people began to interpret XP and advancement in this way.
i think xp in D&D has always been both a reward for skillful play and an attempt to emulate advancement through learning. How well it achieves this is a matter of opinion i suppose. I can't say i particularly agree with the remainder of your post. It being simple or not emulating genre telvision, doesn't mean it wasn't trying to reflect your character's growth through experience. Mst experience systems fall short under scrutiny because they abstract something that is quite complex.
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