FrogReaver
The most respectful and polite poster ever
I quoted you about a reference you made for Cleric (see below), so why I are you bringing up Barbarian?
I thought that was self explanatory. You listed Barbarians as good at exploration despite them not actually having exploration related abilities. I thought that was associated with them having a +2 Dex mod - which turns out is incorrect.
But why are Barbarians decent at exploration? Because of their skill selection mostly. I am not saying they have to be, but with typical skills like Athletics, Nature, Perception, and/or Stealth, they can do well in the exploration pillar IME.
I'm struggling to see how having a class skill list more geared to exploration is enough to put the Barbarian at a +1 compared to the cleric at 0.
Maybe it would help if I listed all the clerics exploration benefits.
1. Purify Food and Drink (Ritual)
2. Detect Poison and Disease (Ritual)
3. Detect Evil and Good (Ritual)
4. Detect Magic (Ritual)
5. Create or Destory Water
6. Cure Wounds (can heal damage from traps)
High Wisdom and good Dex gives clerics good:
Stealth
Medicine
Perception
Survival
All of which are useful in the exploration game. A Clerics class skill list isn't tuned for exploration but just as many skills come from background. I'm just not seeing an overall justification for rating the barbarian higher than them at exploration.