Well it looks like @
Fenris has made it back to the boards to take over the human barbarian with great weapon.
So it looks like we only need a player for the elven bard with a bow.
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[FONT=Verdana, sans-serif][sblock=Game Info]
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Race: Elf[/FONT]
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Class: Bard[/FONT]
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Level: 1[/FONT]
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Alignment: Neutral Good[/FONT]
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Languages: Common and Elven[/FONT]
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Deity: Corellon Larethian[/sblock][/FONT]
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[sblock=Abilities][/FONT]
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STR: 14 (5 PB)[/FONT]
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DEX: 17 (7 PB, +2 Racial)[/FONT]
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CON: 12 (5 PB, -2 Racial)[/FONT]
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INT: 12 (+2 Racial)[/FONT]
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WIS: 11 (1 PB)[/FONT]
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CHA: 15 (7 PB)[/sblock][/FONT]
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[sblock=Combat][/FONT]
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HP: 10 = [1d8=8] + 1 (CON) + 1 (Bard)[/FONT]
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AC: 15 = 10 + 2 (Leather) + 3 (DEX)[/FONT]
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AC Touch: 13 = 10 + 3 (DEX)[/FONT]
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AC Flatfooted: 12 = 10 + 2 (Leather)[/FONT]
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INIT: +5 = +3 (DEX) + 2 (Warrior of Old)[/FONT]
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BAB: +0 = +0 (Bard)[/FONT]
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CMB: +2 = +2 (STR) + 0 (BAB)[/FONT]
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CMD: 15 = 10 + 2 (STR) + 3 (DEX) + 0 (BAB)[/FONT]
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Fort: +1 = +0 (Bard) + 1 (CON)[/FONT]
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Reflex: +5 = +2 (Bard) + 3 (DEX)[/FONT]
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Will: +2 = +2 (Bard) + 0 (WILL)[/FONT]
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Speed: 30'[/FONT]
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Damage Reduction: None[/FONT]
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Spell Resistance: None[/FONT]
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Spell Failure: N/A[/sblock][/FONT]
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[sblock=Weapon Stats][/FONT]
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Dagger(melee): +2 = +0 (BAB) + 2 (STR)/ DMG = 1d4+2(S or P), CRIT 19-20x2, Special: none[/FONT]
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Shortbow (ranged): +3 = + 0 (BAB) + 3 (DEX)/DMG = 1d6(P), CRIT 20x3, Range: 60',[/FONT]
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Ammunition: 40 arrows, Special: Point Blank Shot +1[/sblock][/FONT]
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[sblock=Racial Traits][/FONT]
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Racial Bonuses: +2 Dexterity, +2 Intelligence, -2 Constitution[/FONT]
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Low-Light Vision: Elves can twice as far as humans in conditions of dim light.[/FONT]
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Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.[/FONT]
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Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.[/FONT]
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Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.[/FONT]
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Weapon Familiarity: Elves are proficient with longbows, longswords, rapiers, and shortbows, and treat any weapon with the word 'elven' in its name as a martial weapon.[/sblock][/FONT]
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[sblock=Class Features][/FONT]
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Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shield (except tower shields). A bard can cast spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.[/FONT]
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Spells: A bard casts arcane spells and can cast those spells without preparation. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level. The DC for a saving throw against a bard's spell is 10 + spell level + the bard's Charisma modifier.[/FONT]
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Bardic Knowledge (Ex): A bard adds half his class level to all Knowledge skill checks and may make all Knowledge skill checks untrained.[/FONT]
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Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. [/FONT]
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Starting a bardic performance is a standad action, but can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be interrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A abrd cannot have more than one bardic performance active at one time.[/FONT]
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Cantrips: Bards learn a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume any slots and may be used again.[/sblock][/FONT]
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[sblock=Feats & Traits][/FONT]
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Feats:[/FONT]
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1st lvl- Point Blank Shot: +1 on ranged attacks within 30'.[/FONT]
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Traits:[/FONT]
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A) Warrior of Old (Racial): +2 on initiative checks.[/FONT]
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B) Highlander(Regional): +1 on Stealth skill checks and a +2 in hilly or rocky areas.[/sblock][/FONT]
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[sblock=Skills][/FONT]
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Skill Ranks: 7 = [6 (Bard) + 1 (INT)] x 1 (LvL) + 0 (Favored Class)[/FONT]
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Max Ranks: 1 [/FONT]
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ACP: -0[/FONT]
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Skills:[/FONT]
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* = class skill[/FONT]
Code:
Total Stat Rank CS Misc ACP
+3 = Acrobatics* +3 +0 +0 +0 -0 DEX
+1 = Appraise* +1 +0 +0 +0 INT
+2 = Bluff* +2 +0 +0 +0 CHA
+2 = Climb* +2 +0 +0 +0 -0 STR
+1 = Craft:_____* +1 +0 +0 +0 INT
+2 = Diplomacy* +2 +0 +0 +0 CHA
+2 = Disguise* +2 +0 +0 +0 CHA
+3 = Escape Artist* +3 +0 +0 +0 -0 DEX
+3 = Fly* +3 +0 +0 +0 -0 DEX
+0 = Heal* +0 +0 +0 +0 WIS
+2 = Intimidate* +2 +0 +0 +0 CHA
+6 = Know:Arcana* +1 +1 +3 +1 INT
+2 = Know:Dungeoneering* +1 +0 +0 +1 INT
+2 = Know:Engineering* +1 +0 +0 +1 INT
+2 = Know:Geography* +1 +0 +0 +1 INT
+6 = Know:History* +1 +1 +3 +1 INT
+2 = Know:Local* +1 +0 +0 +1 INT
+2 = Know:Nature* +1 +0 +0 +1 INT
+2 = Know:Nobility* +1 +0 +0 +1 INT
+2 = Know:Planes* +1 +0 +0 +1 INT
+2 = Know:Religion* +1 +0 +0 +1 INT
+1 = Linguistics* +1 +0 +0 +0 INT
+6 = Perception* +0 +1 +3 +2< WIS
+6 = Perform: Oratory* +2 +1 +3 +0 CHA
+6 = Perform: Dance* +2 +1 +3 +0 CHA
+0 = Profession:_____* +0 +0 +0 +0 WIS
+3 = Ride* +3 +0 +0 +0 -0 DEX
+0 = Sense Motive* +0 +0 +0 +0 WIS
+3 = Sleight of Hand* +3 +0 +0 +0 -0 DEX
+5 = Spellcraft* +1 +1 +3 +2> INT
+8 = Stealth* +3 +1 +3 +1^ -0 DEX
+0 = Survival* +0 +0 +0 +0 WIS
+2 = Swim* +2 +0 +0 +0 -0 STR
+2 = Use Magic Device* +2 +0 +0 +0 CHA
[FONT=Verdana]< = Keen Senses[/FONT]
[FONT=Verdana]> = Elven Magic[/FONT]
[FONT=Verdana]^ = Highlander - +2 in rocky or hilly areas[/FONT]
[/sblock]
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[sblock=Spellcasting][/FONT]
Code:
[SIZE=2][FONT=Courier New][B]0 Level[/B] [B]1st Level 1/per day[/B][/FONT][/SIZE]
[SIZE=2][FONT=Courier New]* Detect Magic * Grease[/FONT][/SIZE]
[SIZE=2][FONT=Courier New]* Light * Sleep[/FONT][/SIZE]
[SIZE=2][FONT=Courier New]* Prestidigitation * Silent Image[/FONT][/SIZE]
[SIZE=2][FONT=Courier New]* Read Magic[/FONT][/SIZE]
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[/sblock][/FONT]
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[sblock=Equipment][/FONT]
Code:
[B]Equipment Cost Weight[/B]
Leather Armor 10 gp 15 lbs.
Shortbow 30 gp 2 lbs.
-Ammunition 2 gp 6 lbs.
Dagger 2 gp 1 lbs.
Backpack 2 gp 2 lbs.
-Bedroll .5 gp 5 lbs.
-Waterskin 1 gp 4 lbs.
-Rations (3/3) 1.5 gp 3 lbs.
-Rope, hemp (50') 1 gp 10 lbs.
Spell Component Pouch 5 gp 2 lbs.
Belt Pouch 1 gp .5 lbs.
-Flint and Steel 1 gp - lbs.
-Flasks (3/empty) .09 gp
Totals: 56.09 gp 50.5 lbs.
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[FONT=Verdana, sans-serif]Treasure: 3 gp,9 sp,1 cp Gems:[/FONT][/FONT]
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Carrying Capacity:[/FONT]
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Light: 58 or less[/FONT]
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Medium: 59 - 116[/FONT]
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Heavy: 117 - 175[/sblock][/FONT]
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[sblock=Details][/FONT]
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Size: Medium[/FONT]
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Gender: Male[/FONT]
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Age: 124[/FONT]
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Height: 5'11”[/FONT]
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Weight: 187[/FONT]
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Hair Color: Blonde[/FONT]
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Eye Color: Blue[/FONT]
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Skin Color: Lightly Tanned[/FONT]
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Appearance: [/FONT]
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Demeanor: [/sblock] [/FONT]
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[sblock=Background]... [/sblock][/FONT]
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[sblock=Adventure Notes] None yet[/sblock][/FONT]
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[sblock=Level Ups][/FONT]
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Level 2[/FONT]
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Class: [/FONT]
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BAB: +0 to +0[/FONT]
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Fort: +0 to +0[/FONT]
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Ref: +0 to +0[/FONT]
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Will: +0 to +0[/FONT]
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Feat: [/FONT]
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Class Features: [/FONT]
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HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)[/FONT]
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Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)[/FONT]
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Skills: [/FONT]
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Favored Class Bonus: [/sblock] [/sblock][/FONT]
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When we get out of the dungeon the group has a sort of "headquarters" where people come and go all the time. We could introduce a new character (and he'll probably be lvl2) then if you wish.
HM