• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Beth Rimmels

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Beth Rimmels

Beth Rimmels

First Impressions – Waterdeep: Dungeon of the Mad Mage

Calling Waterdeep: Dungeon of the Mad Mage the “dungeon to end all dungeons” would be a mistake but clearly Wizards of the Coast is aiming for fans of such things. While it's big, it's not the biggest dungeon ever produced. It is, however, the biggest ever produced for 5th Edition Dungeons & Dragons and Undermountain is considered the largest, deepest Forgotten Realms dungeon.

Orun: The Anti-Post-Apocalyptic RPG

It seems every RPG Kickstarter claims to do something different. Most aren't, but Orun by New Agenda Publishing definitely is — a “Post-Apotheosis, Afro-futuristic Sci-fi RPG mixing Mysticism and Adventure to create a unique gaming experience.” If you've never heard of New Agenda Publishing, that's because Orun is its first project. Founders Misha Bushyager, Jerry D. Grayson and Eloy...

Treat Your Players With These Halloween Tricks

Give your players a Halloween treat without running an actual horror RPG. Any role-playing game can have a dose of spookiness.

Sandy Petersen's Cthulhu Mythos Makes Everything Better (for Pathfinder)

A running gag in the game industry is that adding Cthulhu makes everything better (much like bacon) but adding it to heroic fantasy isn't easy. That calls for not just an expert but a specialist, and Sandy Petersen, creator of Call of Cthulhu, is the perfect person for the job.

Sandy Petersen's Cthulhu Mythos Returns to 5E D&D

After H.P. Lovecraft – of course – the person most associated with the Cthulhu Mythos is Sandy Petersen. When the rest of the still-new role-playing game industry was making variants of Dungeons & Dragons and related types of epic fantasy, Petersen created Call of Cthulhu, his first game inspired by Lovecraft's work, for Chaosium.

Big Fantasy Adventure in a Tiny Dungeon

Everything goes through cycles of being large to small to large again, like cellphones. So after a long trend of “megadungeons” Tiny Dungeon 2E is a refreshing change of pace.

Pulling Off a Dragon Heist in Waterdeep: The Review

Since the majority of official D&D adventures have been set in dungeons (or the equivalent) and wilderness areas, making the latest hardcover adventure, Waterdeep: Dragon Heist, a city-based adventure is a breath of fresh air. It's also a great chance to give the Sword Coast's most cosmopolitan city some 5th Edition attention.

Waterdeep: Dragon Heist First Impressions

I love heist/caper stories and urban fantasy adventures so the minute the D&D team announced Waterdeep: Dragon Heist, I couldn't wait to get my hands on it. Now that I've got it? I'm still excited.

X & O For More Fun

The main purpose of RPGs is to have fun but ensuring that everyone enjoys themselves is tricky. First you have to agree on a game, then a play style. A dozen or more things after that can make or ruin a game. John Stavropoulos created an elegant solution to a common fun killer by creating the X-Card.

Sailing the 7th Sea to the Lands of Gold and Fire

Every older RPG that has been revived after being out of print for a number of years wants to be 7th Sea. Its 2016 Kickstarter raised $1.3 million, breaking crowdfunding records for role-playing games and making it a huge success in comparison to its $30,000 goal. Lands of Gold and Fire is a by-product of that Kickstarter and a gorgeous by-product it is.

Fleshing Out a Backstory...with Cards

GMs and players share a common problem – getting a group started. No matter the RPG or the genre, turning individual characters into an adventuring party, superhero team, supernatural coven or pack, etc. is hard, and yet it's essential for a good game. Group connections help to raise the stakes when something goes wrong and provides incentive for them to act.

Finding the Lost Tales of Myth Drannor

How you feel about Lost Tales of Myth Drannor, which just won the Gold ENnie Award for Best Organized Play at Gen Con, will probably depend upon your needs as a DM and your personal taste.

Exploring the Wayfinder's Guide to Eberron

When WotC announced the Wayfinder's Guide to Eberron as a PDF release it caused a great disturbance as if millions of voices suddenly cried out in joy and frustration. The joy is because the most requested setting in the player surveys was finally being released for 5th Edition. The frustration is because it's not a physical book, it's not legal for D&D Adventurer's League and it said that Wayfinder's “will serve to collect feedback on adjusted races, dragon marks, new backgrounds and more,” making it seem like a beta release. By contrast, Curse of Strahd Ravenloft was presented as an adventure and source material.

Reopening Mordenkainen's Tome of Foes

Mordenkainen's Tome of Foes is so packed with material, my first review mainly focused on the lore and race options. Now we'll address the other half of the book – the bestiary.

Opening Mordenkainen's Tome of Foes

Unlike 4th Edition, 5th Edition D&D has had a much slower pace for book releases. While some fans grumble, the change has worked in WotC's favor, making each release an event, and interest is doubled for source books like Mordenkainen's Tome of Foes.

D&D General Talking Gaming With Satine Phoenix, Part Two

Satine Phoenix had already done a lot in the game industry before becoming one of the more recognizable women in the industry and a celebrity GM due to her work DMing for the official D&D Twitch channel and her popular video series, GM Tips. This is the second part of our interview with Satine, you'll find the first part here. Satine isn't surprised that RPG actual play videos and streams...

This Week in TTRPG


Reviews

A great monster book on its own but also useful as a supplemental guide to pre-existing fantasy worlds.
Play a vampire and kill nazis in WW2!
You won't survive this tragedy of doomed heroes!
A new spin on a retro form of text adventure games.

Dungeons & Dragons

Alternate Player's Handbook cover art by Wylie Beckert.
Get in, nerds—we’re going to Curdello.
Here are a few more tidbits from Game Informer's magazine coverage of the new edition's rulebooks.
Art by Dmitry Burmak.
Dungeon Master’s Guide contains a sample setting—and that setting is, indeed, Greyhawk.
Game Informer has revealed the cover to the 2024 Player’s Handbook.

Industry News

D&D-powered cartoon fun from Cryptozoic Entertainment.
Developer tool released under Open RPG Creator (ORC) License.
SRD 5.2 will be released under Creative Commons next year.
One of only two TTRPG creators with four separate million dollar Kickstarters!
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