shidaku said:
If you are a class which eschews heavy or highly durable armor, then reasonably, there's no real need to wear anything at all. The basis for most magic is some kind of connection and mastery of the magical forces of the world. Wearing anything particularly heavy interferes with that mastery and connection, to an extent this stems from classical mythology where the oracles and servants of various gods wore little to no clothing. It ties into why a lot of the "occult" is portrayed as doing what they do naked, or sexually.
Hm, I hadn't thought of that. I suspect you're right, but that this particular set of reasoning is fairly diffuse, e.g. it influenced the people who influenced the people who influenced game design (e.g. it's why you never see Merlin as wearing armor).
If there was no, or minimal magical enhancement bonuses to armor then we'd have removed any mechanical reason for a character who can only wear light or no armor, to wear anything at all.
Well, they can still wear other magic items (particularly ones that boost AC), which is what most of those characters do.
TanithT said:
In short, you're explaining as to how it's okay to say humans can have magic powers and cast magic missile spells, but not okay to say humans can be equally strong, because everything is supposed to work the way it does in the real world unless there is a good storytelling reason to say differently.
I'm saying that the presence of fantastic elements is not, unto itself, a credible reason for waiving all elements of realism.
This says that you think there is no in-game reason for there to be any such thing as a female fighter who is as good as a man. And you're still good with the psionics and dragons and magic missile stuff, even though none of that is true in the real world.
Again, this is from a simulationist standpoint; there's no ideological argument in this particular aspect of the discussion (which, if I'm understanding you correctly, seems to be your position). If you want to include fantastic elements as a part of the game world, there's no innate reason for that to undercut the realistic assumptions of how much of the world still works (short of the game deliberately and obviously doing just that).
It's also worth noting that the quote above is an incorrect restatement of my argument. There
is, in this scenario, an in-game reason for a female fighter who is as good, or better, than a male fighter. Even leaving aside the idea that she can be of a higher level, the issue of a Strength cap that's slightly lower for her than for men wouldn't mean that she can't still have a higher Strength than a male character (presuming that no one gets near the cap). This is also true for the idea of a Strength penalty, though it'd be slightly more intrusive than a cap.
Not finding this argument credible even when it uses more words.
Perhaps you could explain why you don't find the argument credible, from a simulationist standpoint? I understand you don't like the ideological message contained therein - I don't either - but nobody's debating that.
It's worth noting again that I'm not speaking to any sort of personal ideology about the depiction of women in the game world, nor marketability of the game to a female audience. This is purely a debate regarding levels of simulationism in the game world.
Ari Kanen said:
I find that really interesting, why do you think it leads to bad places?
I personally believe that holding artwork to the same moral dimensions as reality is the first step towards the justification of censorship (e.g. "we need to suppress this because it could corrupt the youth"). I believe that, if you find some artwork to be personally distasteful, it's enough to simply ignore it, as it's not hurting anyone.
Ari Kanen said:
The same can be said of any medium or mode of expression that passively or actively condones racism/sexism or pretty much any -ism. And it pretty much has been. Most forms of effective -isming that I've seen hides behind good intentions, or portends be free of responsibility in the name of art, fun, or I'm kidding.
Art is free of responsibility. The question of whether it's a moral duty to have artwork promote positive social values is one that was dealt with a great deal earlier in the thread, but I believe that doing so is a good thing, but not a requirement. Art that does not promote the general welfare is not in-and-of itself immoral.
Ari Kanen said:
I respectfully disagree here. Mostly because I'm not sure it's possible. What aspects of your personality is engaging with the fiction/game or whatever? Really, I'm curious.
Presumably the same part that can play a violent video game, or watch a violent movie, without feeling horrified or guilty that the "bad guys" are being killed. I believe that people recognize a strong dividing line between fantasy and reality, and that it's healthy (in a cathartic sense) to use fantasy to indulge in the things we know would be unacceptable in reality.
Ari Kanen said:
Though the intention is to not upset other players at the table, I think what the OP is asking about is - Are the designers not excluding the participation of under represented groups in order to avoid this possibility by drawing a particular picture of heroism, that does not include them. Which, if this type of question is asked enough, may help move us towards a more inclusive perspective and thereby strengthen the industry, financially and morally.
I'll eat the fact that DnD and Pen and paper RPGs is dominated by hetero white males, but I think this line of questioning should be seriously engaged unless you are completely okay with that. I think it's one of the reason I don't publicly admit to being and DnD gamer, which sucks (because I would like to). Meaning, that even if you are racist and sexist (not meaning you at all, because I think your coming from a good perspective) there is a lot of self interest possibly by solving this.
I also think that the question is one that should be seriously engaged, hence why I've been posting so much in this thread.
I agree that including elements of inclusiveness in the game is a moral virtue, even without getting into the question of trying to court wider market demographics. The issue I have is with people who tried to say that the reverse was true, that not including such elements was a moral fault. I believe that it goes too far to say that creative works could potentially be held as immoral, and wanted to speak out against that idea.