Leatherhead
Possibly a Idiot.
but it requires you to be holding a shield.
I think the reason is to give a bonus for actually using a shield instead of a great weapon or two weapons.
but it requires you to be holding a shield.
Does the GWF rule apply to each individual die of a 2d6 weapon? (That would seem to be the most natural reading.)Greataxe definitely sucks now, with the critical hit rule confirmed, and Great Weapon Fighting Style changed
I have a 3 DEX, I wear chainmail, I suffer no AC penalty to my AC from DEX. I think this one will get a lot of heat over the next years. Old one leg just needs some heavy armor and he'll be alright.
I think re-rolling damage dice is probably easier for people to explain in-game: the fighter is skilled and rarely deals glancing blows. Damage on a miss however enters that tricky gray area of just how one can keep missing a target until...they die of a heart attack from fatigue? Miss damage doesn't really "fit" from the story focus that 5E seems aimed at.
Another thing that puzzled me about fighting styles is why 2WF adds a stat bonus to damage, but duelling adds only a flat +2. Is the rationing of the 2WF attack as a bonus action a significant consideration? Other than second wind, what are the bonus actions a fighter might want to take?
I think the reason is to give a bonus for actually using a shield instead of a great weapon or two weapons.
Another thing that puzzled me about fighting styles is why 2WF adds a stat bonus to damage, but duelling adds only a flat +2. Is the rationing of the 2WF attack as a bonus action a significant consideration? Other than second wind, what are the bonus actions a fighter might want to take?
Thanks. I just finished reading the other (Official Basic D&D) thread and saw the same explanation there too.Well, since the bonus attack from TWF is a bonus action, you can only benefit from the damage bonus once per round no matter your level; the bonus from dueling applies to 4 attacks by the time you hit level 20. So TWF style will probably start out higher and contribute for pretty much the same amount of damage per round over the course of 20 levels, while dueling starts out lower but scales with Extra Attack.
One thing that's just bothered the hell out of me since the playtest, and that remains in Basic, is that the Fighter's 'protector' feature allowing you to protect your allies, but it requires you to be holding a shield. Not only does it not make sense (a sword in your enemy's face is just as Disadvantageous as a shield, is it not?), but it means that, RAW, you can't actually protect your friends if you're, say, a greatweapon fighter, or dual-wielding. I suppose you could say the cross section of some swords is too small for some types of attacks, but there's no reason someone with a Great Ax couldn't cover a friend if a buckler would also suffice.
I never liked rerolling damage either. We always houseruled (for example) that a 1-2-3 becomes a 4 on the d12, no need to reroll, you just get a 4 minimum.