Drui's qualities and flaws become quite evident as he starts to help around the temple. Surely, the priests decide, he will be better employed if he keeps his mouth shut and his head in the books. He's commanded to assist in the preparation of rituals and sermons, spending a great deal of time within the library. There, he applies his wits to research on the history and principles of the church of Tempus.
History: 1D20+5 = [2]+5 = 7
http://www.coyotecode.net/roll/lookup.php?rollid=171743
Religion: 1D20+5 = [12]+5 = 17
http://www.coyotecode.net/roll/lookup.php?rollid=171744
Thoughts of his family keep returning to him, making him tired of the most mundane aspects of his craft and religion. During the night, as he falls asleep over a pile of books and scrolls, he is visited by an efigy of his god, in his dreams. Appearing as a golden youth of strong build, clad in polished armor and dressed in dignity, the god exhorts Drui to rekindle his own virtues as a priest and a warrior. As Drui wakes up, he is compelled to continue his search on the metaphysical tenets of his faith, abandoning history altogether.
As his enthusiasm grows with each discovery, he decides to look for soldiers and fighters that visit the temple, employing part of his time as he tries to convince them of the values taught and defended by Tempus while offering counsel to the attendants.
Persuasion: 1D20-1 = [9]-1 = 8
http://www.coyotecode.net/roll/lookup.php?rollid=171745
His attempts are less then welcome, though, and soon enough the Temple's attendance begins to avoid Drui. He realizes how ill-fated his decision has been and, leaving such trivial efforts behind, returns to his studies, trying to find solace in wisdom.