Using Cunning Action: Aim as a counter to the Frightened condition :-D
My UA inspired concept is a Half-Elf Rune Knight Fighter with Superior Technique and Martial Adept to pick up three maneuver slots and two superiority dice. Active rune abilities plus combat maneuvers give you a lot of tactical options, all without being locked into a specific weapon or party role. Rune passives and the new non-combat maneuvers give your skills a lot more weight than usual. It's the first Fighter concept to excite me in a long time.
Hell yes. 1000%In the event I ever get to play again (I’ll be DMing exclusively for the foreseeable future), I’d love to try a Goliath Rune Knight Fighter.
and to fire crossbows from prone at range without disadvantage!
In one Star Wars SAGA one player was a free Droid and his M.O. in combat was ALWAYS the same: fall flat on the ground and spend his whole turn aiming... and then he would loot bodies while the fighting was still ongoing...
Go Arcane Trickster for True Strike and you can reproduce this GREAT (/s) character in 5e
Turn 1: Go prone, use True Strike so you negate disadvantage on the next turn
Turn 2: Cunning Action Aim, then attack with advantage
Yay!
I don't think that works. You're just getting advantage twice but still have disadvantage from prone.
I don't think that works. You're just getting advantage twice but still have disadvantage from prone.
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
Me too.I kind-of want to make a character who combines both fighting styles, so that he can throw all his weapons at the enemy, then rush in and grapple them.
A brawling Ranger/Berserker
Me too.
I've been thinking maybe an Eldritch Knight so he can also summon his weapon back to his hand
I think since EK only gets one Fighting Style I'm more inclined to go with Unarmed, for the grapple damageYou can bond up to two weapons too so you can do it with two thrown weapons and get at least two of your weapons back throughout the combat if someone is going the thrown weapon style route.