Rosie "Skullsplitter" Cotton they call her. A terror with both a great axe and a well-poured pint of bitters.Well, I don't know about Bilbo, but I agree with Sam that Rosie Cotton was quite a looker.![]()
Rosie "Skullsplitter" Cotton they call her. A terror with both a great axe and a well-poured pint of bitters.Well, I don't know about Bilbo, but I agree with Sam that Rosie Cotton was quite a looker.![]()
While I don’t experience ubiquitous Dex builds, I agree.I always viewed sneak attack as knowing how to fight dirty and target specific vulnerable spots. Those vulnerable spots may vary by target and weapon used.
That, and it's just a game, and I get tired of the ubiquity of dex builds.
When why isn't it called "cheap shot"? The designers made a specific choice to define sneak attack as sneaking and attacking. So that's what it is. At least in my game.Except you don't need to be sneaking any more. The target just needs to be distracted by having that barbarian trying to chop their head off. The rogue waits for their moment and goes for the cheap shot because they're sneaky SOB's.
When why isn't it called "cheap shot"? The designers made a specific choice to define sneak attack as sneaking and attacking. So that's what it is. At least in my game.
Fluff > mechanics.
Erm... Doesnt that first sentence more accurately result in the formula [fluff < mechanics]?
Like 'sneak attack' can be fluffed to not involving sneaking at all, if the fluff trumps mechanics.
I was looking over sneak attack today and it occurred to me that restricting it to finesse weapons (or ranged) is something WotC got wrong IMO. This means that weapons such as a club and handaxe can't be used, but a weapon such as a Rapier (boo-hiss!!!) can. I think the finesse restriction should be light instead for the melee weapon property.
This solves the rogues always taking rapiers because-they-are-the-only-d8-finessee-weapon-and-I-can-sneak-attack-with-it issue. Rogues can still use the rapier as a primary weapon if they want the d8 of course, but not sneak attack with it.
It also stops the double-bladed scimitar for being used on sneak attacks as well.
Currently, the only weapons you can sneak attack (in melee) with are:
- Dagger
- Rapier
- Scimitar
- Shortsword
- Whip
Anyway, this would make the list of weapons you can sneak attack with:
- Club
- Dagger
- Handaxe
- Light Hammer
- Sickle
- Scimitar
- Shortsword
Since a number of these weapons aren't finesse, it lends to building STR-based Rogues for the players who want to. You could have a thug-type rogue who sneak attacks with clubs.
For people who like the idea of sneak attacking with a whip, it really should have the light property IMO anyway. Dual-wielding whips was a historic dueling practice and as such it should have the light property so it can be used as the second weapon. Yeah, you can do it with the feat, but again the game is designed around feats being optional. Otherwise, only the scimitar and shortsword are d6 weapons, everything else is a d4.
I know some people have house-ruled rapier to a d6 weapon anyway, but that doesn't help that weapons such as the club and handaxe can't be used for a sneak attack.
Other than responses from the WLR ("We Love Rapiers") club members, any thoughts on this? I think it works better, of course, but I am always open to discussion and curious if others have already made this change.
I would rather change the mechanics than change the fluff. If a character wants a different ability that is not a "sneak attack," I'm perfectly happy to modify the mechanics, though. That character wouldn't have "sneak attack," but something more like "dirty trick." The player would then explain to me what "dirty trick" is in a narrative context and we will work together to make the mechanics match the fluff.
In other words, mechanics interpret the fluff; fluff does not interpret the mechanics (in my game).
Or he can just call it what he wants and be done with it?
Does sneak attack work in a straight-up fight with an opponent when the Rogue has an ally next to them?When why isn't it called "cheap shot"? The designers made a specific choice to define sneak attack as sneaking and attacking. So that's what it is. At least in my game.
Fluff > mechanics.