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Kulan: Knightfall's Heroes of Carnell Game [OOC]

@Neurotic:
If Phar doesn't hit, Tarrak goes next, which will activate the ring of blades. Are you still in positive hit points or are you down to using the Diehard feat? (I saw that Maur has that feat.) A quick reminder that for my campaigns, PCs and important NPCs die only after reach negative hit points equal to 10 + the character's Constitution score. So, while Diehard is only effective to -10, Maur won't actually die until he reaches -13.

(That house rule doesn't apply to undead and other creatures that are automatically destroyed at 0 hp.)

Also, since Caerth has already provoked an AoO this round, Maur can move away from Tarrak without worrying about taking an AoO. At this point in the combat, it isn't giving anything away to say he doesn't have Combat Reflexes. It would have come into play several times already. So, if Maur survives the ring of blades, you can have him attack once and then move away diagonally northwest one square, which will cost 3 squares of movement.
 

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Crap! I nearly forgot that I have physio today. Just enough time to do some laundry and go. I'll wait until after I get back to add a post for Phar just to give Scotley a bit more time in case he is available today.
 

@Knightfall Maur can survive another hit or two unless Tarrak fully focuses on him AND hits HP 31/81

I have a question though - there is an ability I didn't use because it gives DR/chaotic and Tarrak is chaotic...but I thought about it and that DOES NOT mean all his spells and attacks are chaotic, right? i.e. hit by the spell ring of blades...no chaotic component. Maybe even by the bane sword - Azurak would be different, but not the spell...

Assuming that is so (and Maur would know about the spell at the very least) can I add swift action to my last round? it would give me DR 4/chaotic for 4 rounds...
 

@Knightfall Maur can survive another hit or two unless Tarrak fully focuses on him AND hits HP 31/81

I have a question though - there is an ability I didn't use because it gives DR/chaotic and Tarrak is chaotic...but I thought about it and that DOES NOT mean all his spells and attacks are chaotic, right? i.e. hit by the spell ring of blades...no chaotic component. Maybe even by the bane sword - Azurak would be different, but not the spell...

Assuming that is so (and Maur would know about the spell at the very least) can I add swift action to my last round? it would give me DR 4/chaotic for 4 rounds...
In general, Tarrak's attacks are not considered chaotically aligned, so if Maur activates that ability, he will take four points less per round from the ring of blades; the blades are not chaotically aligned weapons. You can activate the ability this round on Maur's turn but not retroactively to the previous round.

Yes, Azurak would bypass the DR 4/chaotic, but Angus has it now. You won't know about Spinereaver unless you activate it and then Tarrak hits Maur with the blade.

In general, DR doesn't work against most spells. But, ring of blades is a special case since it conjures physical blades.
 

@ScottDeWar_jr, you're up.

Phar hit Tarrak with an arrow for minimum damage. The damning darkness and ring of blades just took down Caerth. Tarrak healed himself with another inflict spell. Aureus misses with her bow. And Sir Ghal rushed into the damning darkness to fight Tarrak alongside Maur. He calls out to Quinn to try to get the new knight to help Caerth, if possible.

EDIT: You can have Quinn try to fly Caerth away or simply make a full attack and hope to take Tarrak out. Maur has already hit once this round, but I'm going to wait to reply to Neurotic's post until you've added your own post.
 
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Here's a mini-map for the area around the crevasse.
Round 24 Minimap.png
 

Quinn can get to Caerth and pick him up, but doing so will provoke an AoO from Tarrak. He will not be able to fly him away this round.

If Tarrak isn't destroyed before his next turn, Caerth will take damage from both damning darkness and ring of blades. He most likely wouldn't survive. (He dies at -12 hp due to his +2 to Constitution.) I will say that if Quinn goes to help him, he can shield Caerth from the ring of blades. Caerth would only take damage from the damning darkness.

Quinn could then fly away from the fight to the other side of the crevasse without provoking an AoO as long as he used the withdraw action.
 
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