D&D 5E Is Tasha's Broken?


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In some ways I agree. If DEX wasn't already too good, I would use DEX for attack rolls and STR for damage for pretty much everything.

It is an unfortunate bug of the ability system, since force = mass x acceleration, because developing muscular speed goes hand-in-hand with developing strength due to how fast-twitch muscle fibers work. 🤷‍♂️
all melee weapons could be str or dex.
then we add min str to all melee weapons.
short sword STR 8
greataxe STR 16,

now, if you have STR 16 and even higher dex than that, then good for you, but that character is very unlikely.
 

then we add min str to all melee weapons.
We did this for a while. Your STR had to be at least equal to the maximum damage the weapon could do. So, a greatsword would max out at 12 (on 2d6), you needed a STR 12 or had disadvantage on your attack.

However, we quickly realized it was a pointless rule. Anyone who plans to fight with weapons will like have a high enough strength to wield it properly anyway. Also, despite common misconceptions, it would be easier for a low-strength PC to use a greatsword than a longbow...

So, we dropped the whole thing.
 

However, we quickly realized it was a pointless rule. Anyone who plans to fight with weapons will like have a high enough strength to wield it properly anyway. Also, despite common misconceptions, it would be easier for a low-strength PC to use a greatsword than a longbow...
That is true, well, we had composite longbows in 3.5 that described that.
we need it here, maybe not in damage bonus(I would leave that to dex) but in base die damage.
from N/A str for d4 to 20 STR for 2d6 longbow.
 


Nobody was ever forced to play a high elf wizard. No one was ever prohibited from playing a half orc cleric. You're making a mountain out of a molehill.
You fundamental continue to miss the point and keep switching to new one.

The point is that the base system has no base incentive to play certain race/class combos because players cannot estimate the useful of intangibles and secondary scores without the DM telling them.

Until TCOE, Charisma is USELESS to fighter UNTIL the DM stats it is.
 

The point is that the base system has no base incentive to play certain race/class combos because players cannot estimate the useful of intangibles and secondary scores without the DM telling them.

Until TCOE, Charisma is USELESS to fighter UNTIL the DM stats it is.
(bold) But aren't other scores fairly useless to other classes?

I mean, does every score have to be useful to every class?

(Sorry if this is off-point, I have only been loosely following this discussion line.)
 

You fundamental continue to miss the point and keep switching to new one.

The point is that the base system has no base incentive to play certain race/class combos because players cannot estimate the useful of intangibles and secondary scores without the DM telling them.

Until TCOE, Charisma is USELESS to fighter UNTIL the DM stats it is.

Charisma is no more or less useful than it's ever been in any game I've played. I don't see how Tasha's changed that in any meaningful way.

You keep saying that there was this fundamental change to the game because of the book. I don't see it and you haven't done anything to support your claim other than to repeat that it's true.
 


Anecdotal Evidence: The BEST Evidence.

There may be as many as tens or even dozens of D&D games out there that you didn't personally witness being played.

Anecdotal evidence is not good evidence.
Do you have any evidence to show that I'm wrong? Any indication, logic, text, anything other than just "I'm right you're wrong"? Because that's all I'm seeing.

Tasha's gave people more flexibility. Other than that I don't see a fundamental change to the way the game was played, certainly not some epic shift in gaming concepts that @Minigiant keeps asserting. Back up your claim with something other than broad assertions.
 

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