Or at least this on, terrible one.It is boring for all spellcasters to have the same mechanics.
Since we have only seen one spellcaster so far, isn't it a bit early to say this? Or was this stated in one of the videos I haven't watched?Ok, let's try to gauge a reaction. This is a hot topic, but the discussion is spread out across threads. So let's just get a feel of it.
What is your response to the next changes?
- All spellcasters prepare spells. With a fixed set of always prepared spells per class.
- The slots to prepare spells are fixed per level.
- All classes care about schools to know which spells to prepare.
Honestly? Fast and visceral or deep and interactive. I can enjoy both. What I don't enjoy is what amounts to playing patty-cake until one side runs out of hit points. which is the way 5e works. The current situation where a CR2 ogre has 59 hit points but there are very limited tactics is the worst of both worlds and is one of my two big beefs with 5e. (The other one is just how bad the DM tools are).I'm bored of martial combat. WotC should create another three or four more ways to do weapon fighting.
Because that's what D&D needs... to be more like the board game Root-- where every class has completely different mechanics and gameplay to learn and use but somehow can all combine and work together to create an experience to win.
The board game is indeed the most important part of the D&D experience.
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You jest, but giving martial characters more to do in combat than say “I attack with my weapon” and make an attack roll would be a big improvement.I'm bored of martial combat. WotC should create another three or four more ways to do weapon fighting.
Never played this board game, but what you’re describing sounds great.Because that's what D&D needs... to be more like the board game Root-- where every class has completely different mechanics and gameplay to learn and use but somehow can all combine and work together to create an experience to win.
In my experience, the combat mini game tends to take up the most time at the table. It’d be nice if that minigame was fun to play in and of itself.The board game is indeed the most important part of the D&D experience.
Nah, it’s just people seeing how the Bard and Ranger work in this UA and assuming that all casters will work the same way. Which might not necessarily be wrong, but I do think it’s too early to say. Whether or not we see this style of casting applied to other classes will depend on what the feedback to this UA looks like.Since we have only seen one spellcaster so far, isn't it a bit early to say this? Or was this stated in one of the videos I haven't watched?