Mirrorrorrim
Hero
I understand enjoying low-magic, dangerous cities where the leaders care little for the populous. Some places in the Forgotten Realms are like that.Since this is waaaaay off topic, I'll put my response in a spoiler block.
The adventures themselves are fine, and I have no issue with non-European fantasy. The issue is that some of the fashions portrayed in the artwork are just far too modern for my taste. Old lady gnomes wearing sensible heels, farmers in patchwork blue jeans, and ladies in Mardi Gras party dresses do not fit my idea of D&D. They'd be fine in a d20 modern sort of game but not one with the D&D logo on it. If I ever get to run those adventures, I intend to ignore the art.
The thing that makes so many places in D&D worlds different than "Medieval Earth" is literally magic. Elves and other long-lived races who have magic in their blood are part of the fabric of every community. A dwarven builder can bring their expertise to bear a LOT in 50 years time. And they can live for hundreds of years. Communities are also pan-species, so you'll see art and beauty from some peoples mixed with the solid form and function of others. There is nothing special about denim blue jeans, rubber or other natural materials harvested from plants, or flowery dresses crafted by gnomes or elves who are literal magic. So many D&D peoples care about art, beauty, and craftsmanship. They've had magic for literally thousands of years. Look what Earth humans have done in 200 years. I'm surprised they aren't more advanced, but I chalk it up to slightly different physics, and that magic makes it less necessary to have to innovate. Heck, summoned creatures and magical automatons are a thing. Common enough for some to be low-level and can't be that expensive to manage or make.
On topic, I believe Neverwinter in the D&D movie is a WONDERFUL depiction of a D&D fantasy city, with magic and beauty, form and function. It would make less sense to me if such a city was filled with pitiful squalor. Filthy "medieval" cities make sense in the right environments, like in backwaters or dangerous frontiers that need rebuilding every other year from monstrous raids, but not in a "civilized" magical realm who knows that gods are many and real and teach that there are consequences to their actions, good and bad.