deganawida
Legend
The only one that I think can meet your comparison is Huma Dragonbane.We have five DECADES of lore, surely there has to be at least ONE fighter who is a legend, who is not a god, right?
The only one that I think can meet your comparison is Huma Dragonbane.We have five DECADES of lore, surely there has to be at least ONE fighter who is a legend, who is not a god, right?
Stealing that! Brilliant suggestion!The more I think on it, the more I think that 1D&D needs to steal from the new 5E Lord of the RIngs and take Magical Successes.
In Lord of the Rings Roleplaying, a magical success is a special kind of success. When you make a skill or ability check and you have a feature that enables a magical success, you're invoking the inherent supernatural powers of Middle-Earth to do something incredible but not impossible. Some examples are Legolas skipping over stones that are falling to get across a crumbling bridge, or lifting a massive statue by yourself to throw it out of the way.
All martials should be able to achieve magical successes IMO, by spending some kind of resource — I suggest HD, since I like the aesthetic of pushing your skill beyond its limits but stressing your body out in the meantime. You could probably deepen the system into two tiers, minor magical successes and heroic magical successes, with the first coming online at 3rd level and the second coming online at 11th level. This would give martials a lot of agency with a pretty streamlined and easy to use system (Lord of the RIngs Roleplaying has a lot of examples to use and guidance for not making this into an absurd game mechanic).
Combine this with my suggested change to how weapon masteries are handed out, and then add in some "magical success" special features to weapon mastery, things like cutting through ANY material, or killing something immortal with a crit, or turning all damage from a high level spell to 0, and you'd have a "down to earth" martial that can do heroic things that capture a wide variety of fantasies while giving you a lot of buttons to hit and have fun with as a matial player.
I don't think this will happen, but it really would create my ideal Fighting Man.
god, you are adamant to not acknowledge what he meant, huh?What he said was "pushing away and knocking prone a bunch of mooks that have surrounded them is an impossibility".
That is simply false. It may sound cool but it is not true.
okay, fair enough. still not particularly relevant, but fair enough.Attack- shove prone
Extra Attack - unarmed strike with advantage because enemy is prone
Tavern Brawler Bonus action - grapple
Action surge Attack - grapple 2nd guy
actuon surge Extra attack - shove prone second guy
once again - THIS IS NOT WHAT @Incenjucar WAS TALKING ABOUT. i SHOWED YOU WHAT HE WAS TALKING ABOUT. THIS IS A DIFFERENT THING ENTIRELY.Combining prone and grapple will give an enemy permanent disadvantage attacking you (or anyone else), while you have permanent advantage attacking them. You can do this to two enemies at once and with action surge you can put it in place on both in a single turn. To break those conditions the enemy has to spend an entire action to TRY to remove the grapple and that will usually fail if you are a max strength fighter with athletics proficiency. That doesn't always work, some enemies are too big to shove or grapple (although precious few if you are a rune knight), some enemies have teleportation to get out of it, some are immune, some don't use attacks, and sometimes other party members won't want enemies prone, but this works effectively on a whole lot of enemies in a whole lot of situations.
he was referring to a specific trope. that trope is impossible. you were referring generally to shoving a bunch of opponents. that's just typically impractical.Ok so two things. The poster did not say it wasn't practical, he said it was impossible, those are different statements.
no, you do it once per fight at most.Second I use action surge all the time to knock enemies prone.
or. you know. they just...stand up on their turn and act normally (barring losing half their movement, but a lot of the time that won't matter anyway).For example if you are fighting 4 trolls and you use action surge and prone all of them and then use all your move to back up they get 4 opportunity attacks on you with disadvantage and they lose 12 attacks on their turn. You are talking away a reaction and 8 attacks and giving them disadvantage on the 4 attacks they get. If you have mobile or they have already used their reaction they don't even get an opportunity attack with disadvantage.
the problem is that you are still not understanding what you are addressing. you keep saying "oh you can prone these people at level 20" when that's not all he's describing.I don't see a problem at all with what I said.
Probably the closest would be Drizz't or Bruenor. There were others who started off as Fighters, but then took levels in a caster class. So, pretty much proving your point.
according to the demogorgon page on the forgotten realms wiki, drizz't did defeat demogorgon...by "being a channel for magical energy", whatever that means. i'm not gonna buy maestro to find out.Yeah, I thought about both of those too. The strongest enemy I can find Drizz't fighting alone is a MArilith, who is CR 16. Which is really impressive, but the game goes to CR 30, and the enemies we have Wizard's fighting can even reach that. (Didn't Raistlin fight an aspect of Takisis, Queen of Darkness and Evil Dragons?)
from what i can find, he died to a pit fiend.Bruenor is a bit harder for me to pin down, he never seems to fight anyone alone.
That won't work for me. I need the mechanics to prevent not only me, but other Batmans from exclipsing Superman.
Drizzt Dourden, Bruenner Battlehammer, Caramon Majere, Abdel Adrian, Kelemvor, Havilar, Erivis Cale. That is seven right there.
I would also say Dove Falconhand, but that might be a stretch as she is a chosen of mystra.
Drizzt BEAT Demogorgon as a well as the Ghost King.
Kelemvor was so powerful he became a God!
Cale took on Mephistopholes and Kesson Rel (albeit with help)
Yes we do. That was easy.
The only one that I think can meet your comparison is Huma Dragonbane.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.